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PRACTICE 2014
November 14, 2014 - November 16, 2014
PRACTICE: Game Design in Detail.
From the website:
PRACTICE is an annual event that takes a close look at the concrete challenges of game design, bridging dialog across industries. Where else can a console developer discuss level design with a tabletop RPG writer? Or an iPhone puzzle creator debate economy balancing with collectable card game designer? Or a professional sports official share secrets with an experimental indie game artist? No other conference brings together such a diverse group of game designers for high-level dialog.
We explore the day-t0-day, nuts and bolts practice of game design – where the rubber of design ideas and methods meets the road of meaningful, playable games. Join us for three days of lectures and panels, workshops and discussions, mixed with plenty of game-playing and socializing.
Speakers:
- Jonathan Blow
- Vlaada Chvatil
- Holly Gramazio
- Jake Elliot & Tamas Kemenczy
- Samantha Kalman
- Deirdra Kiai
- Drew Murray
- John Popaduik
- Asher Volmer
Looking for more game industry events?
Check Jurie Horneman’s excellent gameconfs directory.
Looking for festival submission deadlines?
Have a look at the excellent promoter app calendar.
Events for the Dutch industry:
Game Industrie Kalender / DGG / Courage Events