Feral Vector 2017

Feral Vector takes place in an old church next to a wooded ravine, in the town of Hebden Bridge. It has workshops, talks, interviews, live games, local multiplayer, Q&As, performances, walks, and other things. It’s centred on the subject of game design, its wider influences, the places people think it should go next, and the…

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Innovation, Play & the Future of Technology

Talk by Steven Johnson, author of “Wonderland : How Play Made the Modern World.” Steven Johnson, the international best-selling author of How We Got To Now, whose TED talk has had over 1 million views, in a talk on innovation and the future of technology seen through the history of play: the subject of his…

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Parallel Worlds 2016

#Parallelworlds is the @V_and_A's first ever conference dedicated to videogame design & culture https://t.co/YtVaZZJLTj — marie (@tigershungry) September 27, 2016 How do the virtual worlds of videogames reflect and augment our reality? With VR headsets hitting the high street and augmented reality sending players hunting through their neighbourhoods 2016 has seen our virtual and physical worlds…

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GameCity 2016

Videogame festival Nottingham, UK From the website:  Now in it’s eleventh year, Nottingham’s world-renowned video game festival returns, promising to be bigger than ever! Headlining games industry speakers from across the world will provide a free talks and workshops programme throughout the festival- all hosted at The National Videogame Arcade Operating as a fringe festival,…

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Playful Learning 2016

Playful Learning is pitched at the intersection of learning and play for adults. Playful in approach and outlook, yet underpinned by robust research and working practices, we’ll be providing a space where teachers, researchers and students can play, learn and think together. A space to meet other playful people and be inspired by talks, workshops, activities and…

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Feral Vector 2016

Feral Vector is a festival about making games and gamelike things. Feral Vector has workshops, talks, interviews, live games, Q&As, performances, walks, and other things. It’s centred on the subject of game design, its wider cultural influences, the places people think it should go next, and the neglected, ignored places it’s already been. This is…

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Beta Public Presents. 2016

After five sellout dates at CPT, Beta Public returns to programme four late nights of the wildest and weirdest crossover experiments in theatre and videogames. Expect artist-led Let’s Plays, audience-driven adventures, talks from cutting-edge game developers, and much, much more! Investigating a different theme each night, Beta Public Presents the newest work at the intersection of…

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A Scratch Night Of Play 2015

A Scratch Night Of Play – Curated by William Drew for Coney Coney return to Camden People’s Theatre to present another evening of playing theatre. We’ll again be presenting short pieces and works-in-progress that invite the audience to play (in some way or other) either in the theatre or elsewhere in the building: standing up,…

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Beta Public 2015

Beta Public – three curated nights of videogames and performance. Play through a menu of the weirdest and most wonderful videogames, watch a selection of performances, and witness a world-first experiment in merging the live and digital worlds! Engaging performances and talks from exciting and provocative artists. Beta Public is about: New videogames and performance.…

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