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Contours 2017

August 15, 2017 - August 27, 2017

A mixtape exhibition of contemporary Australian videogames, split into two sides: Side A explores “Not Quite Games”, games that don’t quite fit our understanding or expectation of what games are. Side B focuses on “Personal Games”, games that are intimate, autobiographical, or personal in nature. Contours features playable games, zines, books, comics, artwork, paintings, sculptures, videos, photography and other cultural gems.

Tickets & info: http://contours-exhibition.com/

Side A

NOT QUITE GAMES
AUGUST 15 – 21
  • A1. Ian MacLarty

    THE CATACOMBS OF SOLARIS (2016)

  • A2. Bethany Wilksch

    THE CATACOMBS OF SOLARIS – PAINTINGS (2017)

  • A3. Lee Shang Lun & Thomas Bowker

    TELEPHONE (2017)

  • A4. Grace Bruxner

    SNAIL WISDOM SIMULATOR 2017 (2017)

  • A5. Grace Bruxner

    ALIEN CASENO & FISH MARKET (2016)

  • A6. Adrian Tosello, Jair McBain & Jessica Westfold

    SOFTEN, SOOTHE, ALLOW (2017)

  • A7. Ken Wong & Hamish Lang

    BLOSSOM (2017)

  • A8. Ben Rolfe & Maize Wallin

    LAMPBLACK (2016)

  • A9. Nico Disseldorp

    CASTLES MADE OF CASTLES (2016)

  • A10. Grace Bruxner & Ken Wong

    A BRIEF INTERVIEW – VIDEO (2017)

  • A11. Marigold Bartlett

    AUSTRALIAN VIDEOGAME SCULPTURES – SERIES 2 (2017)

  • A12. Various Artists

    A COLLECTION OF ZINES, BOOKS, AND COMICS

Side B

PERSONAL GAMES
AUGUST 22 – 27

In conversation with:

August 15th – 5:30pm

Ian MacLarty
Ian is a part-time game designer and programmer based in Melbourne Australia, with an interest in short-form, experimental designs. He’s created over 30 games and interactive artworks over the last 5 years, most of which have a visual focus, with many doubling as art creation tools. Ian has also made several puzzle and action games including the commercially successful Boson X. His work has been exhibited in London, Antwerp, Chicago, Melbourne and Brisbane.

August 22nd – 5:30pm

Charlie Francis Cassidy

Once described as the person with molten hair from the hip cyberpunk future that never was, Charlie is a queer non-binary trans masc programmer and game developer with bipolar. They currently work for Mighty Games in Melbourne on Shooty Skies. They are also the technical director of Tiny Frame, a small games and media studio they founded. In their spare time they like to make games about mental health, yell about how great cats are and work on projects that further queer and trans representation. They are also trying to become as close to the personification of the colour red as possible.

Details

Venue

Organizer

  • Chad Toprak / Pritika Sachdev / Ben Turner

Looking for more game industry events?
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Events for the Dutch industry:
Dutch Games Association/ DutchGamesIndustryDir / Courage Events