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Fugue of Play
November 24, 2016 - December 8, 2016
FUGUE OF PLAY | 24 NOVEMBER – 8 DECEMBER | AN EXHIBITION ON ART AND VIDEOGAMES
In a world full of smartphones, apps and augmented reality, almost nobody notices a single new videogame. But as a result of the development of extended and accessible techniques, the videogame is no longer just a game of skill. An extensive industry emerged with more and more influence on our daily lives. But how big is this influence?
The exposition Fugue of Play evokes a discussion on art ánd videogames. Techniques that are being developed for the gaming industry are used to create realistic 3D worlds, that are accessible from the living room through virtual reality. And even if you leave this room, the impact of videogames is all around you, from social media on your smartphone, the use of Oculus Rift (a VR- headset developed for video gaming) in tanks, to flying drones and the treatment of lazy eye with a game. We are making our way to unknown territory, in which different realities make up our lives. Fugue of Play plays with our consciousness of these realities and evokes questions around the meaning we give them. And how do these realities become a part of artistic practice?
Visit the exhibition at Platform Minerva (Praediniussingel 59), Mon-Tu 11-20 and Fri 11-18. Participating artists are Bill Viola & The Game Innovation Lab, Alle Jong, Sander Bos, Nuprahtor, Pippin Barr, Dan Pinchbeck, Jason Rohrer, Jeremy Couillard.
Looking for more game industry events?
Check Jurie Horneman’s excellent gameconfs directory.
Looking for festival submission deadlines?
Have a look at the excellent promoter app calendar.
Events for the Dutch industry:
Game Industrie Kalender / DGG / Courage Events