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Parallel Worlds 2016
November 25, 2016 @ 10:30 am - 5:30 pm
#Parallelworlds is the @V_and_A's first ever conference dedicated to videogame design & culture https://t.co/YtVaZZJLTj
— marie (@tigershungry) September 27, 2016
How do the virtual worlds of videogames reflect and augment our reality?
With VR headsets hitting the high street and augmented reality sending players hunting through their neighbourhoods 2016 has seen our virtual and physical worlds collide like never before.
But what does it mean to design a virtual world? Come join us on Friday 25 November 2016 as we hear from leading designers, artists and thinkers whose work explores the ways in which videogames reflect and augment our reality.
Parallel Worlds is the V&A’s first conference dedicated to the design and culture of videogames and provides a brand new critical platform to discuss one of the most important design fields of our time.
This inaugural event will continue into the evening with a Parallel Worlds themed Friday Late where your reality will be further distorted with a host of arcades, workshops and demonstrations across the Museum.
Friday 25 November 2016, 10:30am – 5:30pm
Book Online – £35 (full price), £30 (concession), £15 (student)
Website: http://www.vam.ac.uk/blog/network/parallel-worlds-a-new-videogame-design-conference
Poster design by Sophia Foster-Dimino
Looking for more game industry events?
Check Jurie Horneman’s excellent gameconfs directory.
Looking for festival submission deadlines?
Have a look at the excellent promoter app calendar.
Events for the Dutch industry:
Game Industrie Kalender / DGG / Courage Events