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PRACTICE 2013
November 15, 2013 - November 17, 2013
3rd Annual PRACTICE Conference – ‘An intimate gathering of top designers’:
From the website:
PRACTICE is designed for a high-level exchange of ideas among professional game designers. Game design is a complex multi-threaded discipline, and PRACTICE is a unique opportunity to understand and refine what we do when we design games.
PRACTICE: Game Design in Detail. Where game designers of every stripe butt heads, share ideas, and break bread together.
PRACTICE is an annual event that takes a close look at the concrete challenges of game design, bridging dialog across industries. Where else can a console developer discuss level design with a tabletop RPG writer? Or an iPhone puzzle creator debate economy balancing with collectable card game designer? Or a professional sports official share secrets with an experimental indie game artist? No other conference brings together such a diverse group of game designers for high-level dialog.
We explore the day-t0-day, nuts and bolts practice of game design – where the rubber of design ideas and methods meets the road of meaningful, playable games. Join us for three days of lectures and panels, workshops and discussions, mixed with plenty of game-playing and socializing.
Lectures
Each year PRACTICE features presentations from a variety of expert and accomplished game designers. Speakers focus on design challenges and solutions in a wide range of games, from AAA videogames to collectable card games, to indie experiments to military simulations.Panels
In addition to individual speakers, PRACTICE features panels organized around topics of interest to working game designers. These panels allow speakers to exchange ideas more freely with each other and the attendees.Open Problem Session
Open Problems is a high-energy “open mic” session in which any conference attendee can present a work or idea in progress for discussion and feedback.Socializing
The best conversations often take place outside of the scheduled sessions, and PRACTICE features receptions, parties, and plenty of time for unstructured interaction.Speakers:
Michael Brough
Keith Burgun
Cecilia Dolk &
Martin Ericsson
Rob Daviau
Soren Johnson
Morgan Kennedy
Susanna Liu
Brad Muir
Davin Pavlas
Jake Rodkin
Emily Short
Quintin Smith
Warren Spector
Sean Vanaman
Robert Yang
Looking for more game industry events?
Check Jurie Horneman’s excellent gameconfs directory.
Looking for festival submission deadlines?
Have a look at the excellent promoter app calendar.
Events for the Dutch industry:
Game Industrie Kalender / DGG / Courage Events