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X-WR-CALNAME:Zo-ii - Playful Arts &amp; Game Curation
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X-WR-CALDESC:Events for Zo-ii - Playful Arts &amp; Game Curation
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BEGIN:VEVENT
DTSTART;VALUE=DATE:20170426
DTEND;VALUE=DATE:20170501
DTSTAMP:20160927T132709Z
CREATED:20160927T132709Z
LAST-MODIFIED:20160927T132709Z
UID:9247-1493164800-1493596799@www.zo-ii.com
SUMMARY:A MAZE./ Berlin 2017
DESCRIPTION:Indie game festival. More TBA\nhttps://www.facebook.com/events/569951356538513/
URL:https://www.zo-ii.com/event/a-maze-berlin-2017/
LOCATION:Urban Spree\, Berlin\, Germany
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20170421T200000
DTEND;TZID=UTC:20170422T010000
DTSTAMP:20170302T150919Z
CREATED:20170302T150919Z
LAST-MODIFIED:20170302T150919Z
UID:15729-1492804800-1492822800@www.zo-ii.com
SUMMARY:GamesAreForEveryone - Volume 5
DESCRIPTION:“A night of fantastic\, raucous\, beautiful games\, mixed with drinks\, music\, and wonderful people. Join us on Friday 21st April as we turn The Caves in Edinburgh into an amazing\, one-night-only combination of bar and indie arcade\, full of incredible things.” \nTickets: https://www.eventbrite.co.uk/e/gamesareforeveryone-tickets-31598699561
URL:https://www.zo-ii.com/event/gamesareforeveryone-volume-5/
LOCATION:The Caves\, 8-10 Niddry Street South\, Edinburgh\, EH1 1NS\, United Kingdom
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Paris:20170420T193000
DTEND;TZID=Europe/Paris:20170421T183000
DTSTAMP:20170130T121300Z
CREATED:20170130T121224Z
LAST-MODIFIED:20170130T121300Z
UID:15192-1492716600-1492799400@www.zo-ii.com
SUMMARY:International City-Gaming Conference 2017
DESCRIPTION:Tickets: https://www.eventbrite.co.uk/e/games-for-cities-conference-tickets-31317310920 \nFrom the website: \n\nThe Games for Cities programme is hosting the first international conference with leading ‘city-game’ design experts from around the world. Games for Cities is an initiative started by Play the City and partners\, and aims to create a platform for knowledge exchange on games that have the potential to facilitate more effective and inclusive city-making. The conference will be held in Rotterdam’s Het Nieuwe Instituut and is open to the public. \n\nCity-games are increasingly prevalent in the daily work of policy-makers\, regulators\, urban designers\, smart city experts and architects. The Games for Cities programme contributes to this maturing field of city-making in two ways: by generating a critical and holistic overview of implemented city games\, and by encouraging city-game designers to work closely with local governments. Organised by Play the City and partners in close collaboration with Het Nieuwe Institute\, this conference aims to bring Dutch city-gaming practices and international best practices into closer contact with one another. \nThis promises to be an intriguing conference with keynotes on how city-gaming is the future of city-making\, as well as numerous city-game break-out sessions to experience this future for yourselves. You will get the chance to meet Paolo Pedercini from Molleindustria\, Urban Think Tank’s Haris Piplas\, Boston-based social designer Eric Gordon from Emerson’s Engagement Lab\, The Why Factory’s Felix Madrazo\, and Ekim Tan from Play the City as the invited speakers at the conference. During the conference\, 10 internationally active city-game developers will be present to run game sessions. Among these city-games are the future scenario building of refugee saturated Jordanian cities\, playful renewable energy platforms for citizens\, urban water games\, and games that confront our own egos and identities regarding increasing urban densities.
URL:https://www.zo-ii.com/event/international-city-gaming-conference-2017/
LOCATION:Het Nieuwe Instituut\, 25 Museumpark\, Rotterdam\, Netherlands
CATEGORIES:Europe,Netherlands
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20170407
DTEND;VALUE=DATE:20170410
DTSTAMP:20170106T163348Z
CREATED:20170106T163315Z
LAST-MODIFIED:20170106T163348Z
UID:9690-1491523200-1491782399@www.zo-ii.com
SUMMARY:Now Play This 2017
DESCRIPTION:From the website:\nNow Play This is a festival of experimental game design\, showcasing some of the most interesting games and playful work being made around the UK and the world. It will run for the third time at Somerset House in London from 7-9 April\, 2017\, as part of the London Games Festival. There’ll be an exhibition of games running throughout\, plus special events including a board games afternoon\, a strange controllers showcase\, and\, on Friday\, a day for discussion between practitioners. Tickets will be available from February 2017. \nDirector: Holly Gramazio (Matheson Marcault). Digital curator: George Buckenham. Event production: Sophie Sampson (Matheson Marcault) and Jo Summers. Attendance policy: here.
URL:https://www.zo-ii.com/event/now-play-this-2017/
LOCATION:Somerset House\, Strand\, London\, WC2R 1LA\, United Kingdom
CATEGORIES:Europe
ATTACH;FMTTYPE=image/jpeg:https://www.zo-ii.com/wp-content/uploads/2017/01/NPT_2016_06-process-blue-02.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20170405T193000
DTEND;TZID=UTC:20170405T203000
DTSTAMP:20170221T204758Z
CREATED:20170221T204758Z
LAST-MODIFIED:20170221T204758Z
UID:15536-1491420600-1491424200@www.zo-ii.com
SUMMARY:State of Play 2017
DESCRIPTION:Irish Game Maker Expo and Talks \nInfo from FB: \n\nThe State of Play is Ireland’s premier Independant Game Maker Event hosted by the School of Media in the Dublin Institute of Technology\, in conjuntion with IMIRT\, the Irish Game Makers association. \nAs usual we will have an exciting and ecclectic mix of Inspirational International & Irish Guest Speakers. We then follow it up with the ‘After Party’ which will take place once again on the Rooftop Bar in Odessa. The event will be preceeded by a free games EXPO with over 100 developers\, students and industry professionals demonstrating their work. \nKeynote this year will be the world reknowned game maker Brenda Romero. Brenda is now living in ireland with her family\, having moved here over a year ago. She has setup a new company in Galway called “Romero Games” with husband and legendary game developer John Romero. \n\nTickets: https://www.eventbrite.ie/e/state-of-play-2017-irish-game-maker-expo-and-talks-sop17-tickets-32256399760?aff=efbevent
URL:https://www.zo-ii.com/event/state-play-2017/
LOCATION:Dublin Institute of Technology\, Dublin\, Ireland
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20170330
DTEND;VALUE=DATE:20170402
DTSTAMP:20160927T121542Z
CREATED:20160927T121443Z
LAST-MODIFIED:20160927T121542Z
UID:9238-1490832000-1491091199@www.zo-ii.com
SUMMARY:CounterPlay 2017
DESCRIPTION:CounterPlay is a tribute to and an exploration of the many ways\, in which a more playful approach can help us live better lives. We focus on the excitement\, intense engagement and rich experiences of people involved in all kinds of playful experiences. This sparks an investigation of how play can be transformative\, change our thinking\, push our boundaries and lead us places\, we never imagined
URL:https://www.zo-ii.com/event/counterplay-2017/
LOCATION:Dokk1\, Aarhus\, Denmark
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20170328T193000
DTEND;TZID=UTC:20170328T210000
DTSTAMP:20170321T144218Z
CREATED:20170321T144218Z
LAST-MODIFIED:20170321T144218Z
UID:15767-1490729400-1490734800@www.zo-ii.com
SUMMARY:Kraks@dekrook: games in De Krook!? Over het belang van spelen
DESCRIPTION:Evening in library De Krook in Ghent: the possibilities of videogames as form of culture. \n[In Dutch] Waarom biedt de bibliotheek binnenkort videogames aan? Op deze avond verkennen we de mogelijkheden van videogames als cultuurvorm. Ontdek boeiende games over ernstige onderwerpen en denk mee hoe we ze kunnen inzetten om de wereld beter te maken. Tijdens deze avond kan je boeiende lezingen bijwonen en uiteraard is er ook gelegenheid om games te spelen. \nGames in de bib!? \nJeroen Bourgonjon (UGent) & Marino De Wilde (De Krook Bibliotheek) \nWaarom bieden zoveel bibliotheken\, musea en cultuurcentra tegenwoordig games aanbieden. Hoe zien we games als cultuurvorm tegenover literatuur? En wat valt er in Bibliotheek De Krook te beleven?  \nGames met culturele meerwaarde \nBram Michielsen (House of Indie en Screenshake) \nThe House of Indie\, een indie game collectief uit Antwerpen\, organiseert jaarlijks het internationale kunstenfestival Screenshake dat volledig aan games is gewijd. Oprichter Bram Michielsen geeft een bloemlezing van de games die de voorbije jaren op Screenshake te zien waren. \nGames in de Openbare Bibliotheek \nJürgen Van Lerberghe (Openbare Bibliotheek Kortrijk) \nJürgen Van Lerberghe weet als geen ander welke rol games kunnen spelen in de bibliotheek. In Kortrijk bouwde hij een heuse gameswerking uit. Jürgen komt ons vertellen waarom dit belangrijk is. Bovendien geeft hij tips voor bibliothecarissen en cultuurmedewerkers om zelf met games aan de slag te gaan. \nGames in Culturele centra \nHannes Vanhaverbeke (Cultuurconnect)\, Hannes en Thomas Devillé (Devillé Arcade)\, Martijn Gys (Stad Antwerpen) \nCultuurconnect ondersteunt bibliotheken\, cultuur- en gemeenschapscentra om cultuur op nieuwe manieren te beleven. Samen met CC Deurne en Devillé Arcade ontwikkelde Cultuurconnect een mobiele arcadehal. De gepresenteerde games zijn artistiek en stimuleren het samenwerken tussen mensen. De games zijn toegankelijk voor een breed publiek en werden uitgebreid getest door zowel ervaren gamers als kansengroepen. Tijdens Kraks@DeKrook leer je meer over het ontstaan van deze arcadehal. En uiteraard kan je de games ook spelen!  \nEXTRA: Speel games! \nDevillé Arcade \, Cultuurconnect\, CC Deurne\, DiGRA Flanders\, MICT (UGent) en imec \nTijdens de hele avond krijgt u de mogelijkheid om games te ontdekken. Speel de arcadegames van Arcade Devillé\, ontdek virtual reality games en verken games met culturele meerwaarde. \nin samenwerking met Cultuurconnect
URL:https://www.zo-ii.com/event/kraksdekrook-games-de-krook-het-belang-van-spelen/
LOCATION:De Krook\, Miriam Makebaplein 1\, Ghent\, Belgium
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Paris:20170225T110000
DTEND;TZID=Europe/Paris:20170226T180000
DTSTAMP:20170130T120427Z
CREATED:20170130T120427Z
LAST-MODIFIED:20170130T120427Z
UID:15187-1488020400-1488132000@www.zo-ii.com
SUMMARY:Push the Button
DESCRIPTION:Gamefestival – Deurne\, Belgium \n[Dutch] \n\nOp 25 en 26 februari stellen cc Deurne\, CultuurConnect en Devillé Arcade een heuse\, moderne ARCADEHAL voor in cc Deurne Rix. We lieten 7 spellen ontwikkelen\, die focussen op samen spelen\, het creatieve en het artistieke. En dat doen we met de nodige toeters en bellen. Een heel weekend lang kan je verschillende games\, VR-opstellingen en game-performances ontdekken. Op zondag nodigen we je uit voor een ontbijt\, en kan je nadien deelnemen aan een Coder Dojo sessie\, een MineCraft demo of een heus creative build toernooi!
URL:https://www.zo-ii.com/event/push-button/
LOCATION:cc Deurne Rix\, de Gryspeerstraat 86\, Deurne\, Belgium
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20170213T184500
DTEND;TZID=UTC:20170213T200000
DTSTAMP:20170130T124659Z
CREATED:20170130T124659Z
LAST-MODIFIED:20170130T124659Z
UID:15202-1487011500-1487016000@www.zo-ii.com
SUMMARY:Innovation\, Play & the Future of Technology
DESCRIPTION:Talk by Steven Johnson\, author of “Wonderland : How Play Made the Modern World.” \n\nSteven Johnson\, the international best-selling author of How We Got To Now\, whose TED talk has had over 1 million views\, in a talk on innovation and the future of technology seen through the history of play: the subject of his major new book\, praised by Bill Clinton\, Steven Pinker and Malcolm Gladwell- Wonderland : How Play Made the Modern World. \nIf want to know where technology is headed you should be playing close attention to the way we play. You’ll find the future wherever people are having the most fun. Contending that the pursuit of novelty and wonder is a powerful driver of world-shaping technological change\, Steven Johnson argues that\, throughout history\, the cutting edge of innovation lies wherever people are working the hardest to keep themselves and others amused. \nHe will introduce us to the colourful innovators of leisure: the explorers\, proprietors\, showmen\, and artists who changed the trajectory of history with their luxurious wares\, exotic meals\, taverns\, gambling tables\, and magic shows. And will make the compelling case that anyone who wants to know where technology is headed next should be playing close attention to the way we play.
URL:https://www.zo-ii.com/event/innovation-play-future-technology/
LOCATION:CNCFD- Condé Nast College of Fashion & Design\, 16-17 Greek Street\, London\, W1D 4DR\, United Kingdom
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20170210
DTEND;VALUE=DATE:20170213
DTSTAMP:20161108T122729Z
CREATED:20161108T122729Z
LAST-MODIFIED:20161108T122729Z
UID:9390-1486684800-1486943999@www.zo-ii.com
SUMMARY:Screenhake 2017
DESCRIPTION:Screenshake 2017 is the fifth edition of the only art festival in Belgium to showcase the video game medium\, with a focus on independent or ‘indie’ games. These are often smaller\, more personal and innovative games; think of them as the video game equivalent of arthouse films! \nhttp://www.screenshake.be/
URL:https://www.zo-ii.com/event/screenhake-2017/
LOCATION:Het Bos\, Ankerrui 5-7\, Antwerp\, B-2000\, Belgium
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20170126
DTEND;VALUE=DATE:20170129
DTSTAMP:20161130T124759Z
CREATED:20161130T124759Z
LAST-MODIFIED:20161130T124759Z
UID:9451-1485388800-1485647999@www.zo-ii.com
SUMMARY:Ludicious 2017 – Zürich Game Festival
DESCRIPTION:Game Festival. The biggest professional game event in Switzerland returns for a third edition from January 26 to 28\, 2017. With roughly 600 expected professionals from the game industry\, Ludicious is the place to network and see great new games from emerging talents in our exhibition. Stay up do date by signing up for our newsletter. Three days filled with talks about all things games and the return of Ludicious Business await you. \nhttp://www.ludicious.ch/conference/
URL:https://www.zo-ii.com/event/ludicious-2017-zurich-game-festival/
LOCATION:TBA – Zurich\, Zurich\, Switzerland
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20170114T110000
DTEND;TZID=UTC:20170114T190000
DTSTAMP:20161130T095239Z
CREATED:20161130T095239Z
LAST-MODIFIED:20161130T095239Z
UID:9444-1484391600-1484420400@www.zo-ii.com
SUMMARY:ALT CTRL Hackathon
DESCRIPTION:One day of experimenting with creating alternative controllers for games. \nMore info tba
URL:https://www.zo-ii.com/event/alt-ctrl-hackathon/
LOCATION:TBA TIlburg\, Tilburg\, Netherlands
CATEGORIES:Europe,Netherlands,Speaker
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20170105
DTEND;VALUE=DATE:20170116
DTSTAMP:20170104T024557Z
CREATED:20170104T024305Z
LAST-MODIFIED:20170104T024557Z
UID:9683-1483574400-1484524799@www.zo-ii.com
SUMMARY:Over Game: Videogames\, Alternative Scenes
DESCRIPTION:Over Game: Jeux Vidéo\, les scenes alternatives.\nGame Exhibition\nCurator: Simon Bachelier \nThis is an introduction to the alternative game scenes related to political/social/moral topic. Come play and watch indie games and interactive installations\, but also participate in different interesting debates\, documentary screening\, conferences\, live-playing performances and more… for free. \nThis is also the first time you’ll be able to watch and play the games Perfect Woman (Lea Schönfelder & Peter Lu) and Ordnungwissenschaft (Marek Plichta & Till Wittwer) translated into French!
URL:https://www.zo-ii.com/event/over-game-videogames-alternative-scenes/
LOCATION:Maison des métallos\, Paris\, France
CATEGORIES:Europe
ATTACH;FMTTYPE=image/jpeg:https://www.zo-ii.com/wp-content/uploads/2017/01/Over-Game-40x60.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20161125T103000
DTEND;TZID=UTC:20161125T173000
DTSTAMP:20160927T112205Z
CREATED:20160927T112205Z
LAST-MODIFIED:20160927T112205Z
UID:9231-1480069800-1480095000@www.zo-ii.com
SUMMARY:Parallel Worlds 2016
DESCRIPTION:https://twitter.com/tigershungry/status/780723660298579969 \n\nHow do the virtual worlds of videogames reflect and augment our reality? \nWith VR headsets hitting the high street and augmented reality sending players hunting through their neighbourhoods 2016 has seen our virtual and physical worlds collide like never before. \nBut what does it mean to design a virtual world? Come join us on Friday 25 November 2016 as we hear from leading designers\, artists and thinkers whose work explores the ways in which videogames reflect and augment our reality. \nParallel Worlds is the V&A’s first conference dedicated to the design and culture of videogames and provides a brand new critical platform to discuss one of the most important design fields of our time. \nThis inaugural event will continue into the evening with a Parallel Worlds themed Friday Late where your reality will be further distorted with a host of arcades\, workshops and demonstrations across the Museum. \nFriday 25 November 2016\, 10:30am – 5:30pm\nBook Online – £35 (full price)\, £30 (concession)\, £15 (student) \n\nWebsite: http://www.vam.ac.uk/blog/network/parallel-worlds-a-new-videogame-design-conference \nPoster design by Sophia Foster-Dimino
URL:https://www.zo-ii.com/event/parallel-worlds-2016/
LOCATION:Victoria and Albert Museum\, Cromwell Road \, London\, United Kingdom
CATEGORIES:Europe
ATTACH;FMTTYPE=image/jpeg:https://www.zo-ii.com/wp-content/uploads/2016/09/A4-online-use_5fa53f3f4a1180efa8500007b35d0dba.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20161125
DTEND;VALUE=DATE:20161128
DTSTAMP:20161108T123657Z
CREATED:20161108T123356Z
LAST-MODIFIED:20161108T123657Z
UID:9392-1480032000-1480291199@www.zo-ii.com
SUMMARY:The Overkill 2016
DESCRIPTION:From the website http://www.theoverkill.nl/ \nThe Overkill Festival is a 48 hours nonstop gaming and film event. On The Overkill\, visitors are confronted with an ‘Overkill’ of popular culture multimedia\, with a strong focus on movies\, video and gaming. The transcending borders of these media and the corresponding subcultures evolving around them will get a special attention on the festival as well. \nThe festival is dedicated to underground movies and independent games. We will welcome artists\, media philosophers\, game designers and filmmakers from the Netherlands and abroad to get an overview of this subculture. The Overkill festival wants to be a place where all kind of gamers\, movie lovers and artists can meet\, play and think about the possibilities\, consequences and impact of these mediums. \nThe festival will be composed of different areas\, where the visitors will be able to play\, watch\, interact\, understand and chill out if need be! \n“You are in Ctrl” \nThe festival will explore the different ways of controlling the game\, physically\, intellectually\, in common strategies etc… We want to question the notion of control in the ‘nerd culture’ within our social context. And of course we will look further to the edge\, where we could start to lose control. \nVideo games are tools where you are required to take control (via controllers). A generation of new games intent to be more writerly and the player is given the chance to give meaning to his experience. The user takes over by playing the game\, using his knowledge\, experience\, physical skills etc…The new explosion of motion gaming system gives the user a broader range of experiences and interactions. These attractive sides of video games are used in contemporary art especially in order to integrate the public to the art work. \nVideo games are also spaces\, worlds\, where the player can be someone else\, allowing him to take control of this alter ego or accepting to lose control with somewhat measured consequences. New technologies are developed towards the direction that what was called magical seems today almost possible. Thanks to VR sets or kinects\, for examples\, our mind and our body are directly solicited to control the game. \nUsing video game tools and technologies allows artists and creators to give up some of their control over the final shape or their work\, allowing the user to interfere\, transform\, experiment within the context the artist created. They need each other to complete the work. This basic element in video games became a particularly interesting relationship between the artist and its public. Giving the control or controller to the viewer is a way to give his thoughts\, reactions and feeling a great space into the art scene.
URL:https://www.zo-ii.com/event/overkill-2016/
LOCATION:The Cee Spot\, Enschede\, Netherlands
CATEGORIES:Europe,Netherlands
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20161124
DTEND;VALUE=DATE:20161209
DTSTAMP:20161129T165809Z
CREATED:20161129T165732Z
LAST-MODIFIED:20161129T165809Z
UID:9425-1479945600-1481241599@www.zo-ii.com
SUMMARY:Fugue of Play
DESCRIPTION:FUGUE OF PLAY | 24 NOVEMBER – 8 DECEMBER | AN EXHIBITION ON ART AND VIDEOGAMES\nIn a world full of smartphones\, apps and augmented reality\, almost nobody notices a single new videogame. But as a result of the development of extended and accessible techniques\, the videogame is no longer just a game of skill. An extensive industry emerged with more and more influence on our daily lives. But how big is this influence? \nThe exposition Fugue of Play evokes a discussion on art ánd videogames. Techniques that are being developed for the gaming industry are used to create realistic 3D worlds\, that are accessible from the living room through virtual reality. And even if you leave this room\, the impact of videogames is all around you\, from social media on your smartphone\, the use of Oculus Rift (a VR- headset developed for video gaming) in tanks\, to flying drones and the treatment of lazy eye with a game. We are making our way to unknown territory\, in which different realities make up our lives. Fugue of Play plays with our consciousness of these realities and evokes questions around the meaning we give them. And how do these realities become a part of artistic practice? \nVisit the exhibition at Platform Minerva (Praediniussingel 59)\, Mon-Tu 11-20 and Fri 11-18. Participating artists are Bill Viola & The Game Innovation Lab\, Alle Jong\, Sander Bos\, Nuprahtor\, Pippin Barr\, Dan Pinchbeck\, Jason Rohrer\, Jeremy Couillard. \nhttp://bkv.academieminerva.nl/media/27189
URL:https://www.zo-ii.com/event/fugue-play/
LOCATION:Platform Minerva\, Praediniussingel 59\, Groningen\, Netherlands
CATEGORIES:Europe,Netherlands
ATTACH;FMTTYPE=image/jpeg:https://www.zo-ii.com/wp-content/uploads/2016/11/FugueofPlay2016.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20161119
DTEND;VALUE=DATE:20161120
DTSTAMP:20160927T131101Z
CREATED:20160927T131101Z
LAST-MODIFIED:20160927T131101Z
UID:9244-1479513600-1479599999@www.zo-ii.com
SUMMARY:Wordplay London 2016
DESCRIPTION:This year\, our festival of writerly games will be happening in London\, England\, in a no less esteemed place than the British Library. According to the Wikipedia entry\, it’s the largest library in the world and included in their collection of 170\,000\,000 items is the manuscript copy of Alice’s Adventures Under Ground (which was later published as Alice in Wonderland)\, the Beowulf manuscript (the oldest surviving long poem in Old English)\, Captain Cook’s journal\, a couple of Gutenberg Bibles and two copies of the Magna Carta. \nWe decided on London because there is such a wealth of interactive fiction talent in the UK —Inkle (80 Days)\, Failbetter (Sunless Sea)\,Six To Start (Zombies\, Run!)\, Sam Barlow (Her Story) and Emily Short\, to name a few. We also felt that having it in another location will strengthen interconnections between gamemakers in different cities\, and provide new opportunities for game writers on either side of the pond to learn from and enjoy each other’s work. We intend for it to return to Toronto even better than ever\, and with a stronger international profile when it does. \nThe festival date this year will be Saturday November 19th to coincide with International Games in Libraries Day. We are proud to announce WordPlay’s new Festival Director\, Jo Summers\, who comes to us having been involved in programming and production in a range of UK based playful events\, such as Feral Vector and Now Play This. \nIf you would like to submit or suggest a writerly game — a game with exceptional writing or one that uses writing in an integral way — please do so via the form below before midnight on September 28th. You can submit your own game\, or a game you feel strongly about. No submission fee\, Toronto and international games welcome.
URL:https://www.zo-ii.com/event/wordplay-london-2016/
LOCATION:British Library\, London\, United Kingdom
CATEGORIES:Europe
ATTACH;FMTTYPE=image/jpeg:https://www.zo-ii.com/wp-content/uploads/2016/09/WordPlayLondon.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20161118T133000
DTEND;TZID=UTC:20161118T173000
DTSTAMP:20161129T171943Z
CREATED:20161108T171613Z
LAST-MODIFIED:20161129T171943Z
UID:9435-1479475800-1479490200@www.zo-ii.com
SUMMARY:Symposium en expositie: Let’s Play Nederlandse Game Geschiedenis
DESCRIPTION:In het kader van een onderzoek naar Let’s Play video’s en de Let’s Play game-tentoonstelling bij Beeld en Geluid\, nodigen we game academici\, studenten\, liefhebbers\, verzamelaars en erfgoed professionals van harte uit voor een symposium georganiseerd door Universiteit Utrecht en Beeld en Geluid over het bewaren van Nederlandse computergame geschiedenis. Een volle middag met lezingen\, panels en de mogelijkheid om ‘s ochtends of tussen de presentaties door de games te spelen uit de tentoonstelling. \nProgramma \n13.00 Welkom door Jan Müller\, directeur Beeld en Geluid \n13.15 ‘Let’s Play the Archive’ – Jasper van Vught\, René Glas (Universiteit Utrecht)\nDe resultaten van onderzoek naar de waarde van Let’s Play video’s voor het bewaren van games en gameplay. \n14.00 Panel: Pioniers van de Nederlandse game industrie\nEen reis door de geschiedenis van gameproductie in Nederland. Vertegenwoordigd zijn Davilex\, Radarsoft en Boys without Brains. \n15.00 ‘Erfgoed in Games\, Games als Erfgoed.’ Krijn Boom\, Csilla Ariese (VALUE project\, Leiden Universiteit)\nDe sprekers presenteren het VALUE project\, waarbinnen de verbanden tussen games en archeologie worden bestudeerd. \n15.30 ‘Interactie in beeld: naar een duurzame conservering van interactieve media’ Julia Noordegraaf hoogleraar Erfgoed en Digitale Cultuur UvA \n16.00 ‘Presentatie Nationale Aanpak Game Archivering’\nTijdens het symposium wordt ook de gezamenlijke inspanning om een tot een nationale aanpak voor het bewaren van Nederlandse computergames gepresenteerd en bediscussieerd door betrokkenen vanuit de industrie\, financiering\, overheid en wetenschap. \n17.00 Borrel \nIn de ochtend voor het symposium ben je van harte welkom om de expositie over games bij Beeld en Geluid te bezoeken (gratis). Ook de Let’s YouTube tentoonstelling en de reguliere tentoonstelling van Beeld en Geluid zijn te bezoeken (kaartjes zijn bij de kassa te verkrijgen) \nVoor vragen kun je contact opnemen met Jesse de Vos (jdvos@beeldengeluid.nl) \nDit symposium maakt onderdeel uit van het onderzoeksproject Game On! Gefinancieerd door NWO. \nhttps://www.eventbrite.nl/e/tickets-symposium-en-expositie-lets-play-nederlandse-game-geschiedenis-28581622402# 
URL:https://www.zo-ii.com/event/symposium-en-expositie-lets-play-nederlandse-game-geschiedenis/
LOCATION:Nederlands Instituut voor Beeld en Geluid\, 1 Media Parkboulevard\, Hilversum\, Netherlands
CATEGORIES:Europe,Netherlands
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20161118T080000
DTEND;TZID=UTC:20161119T170000
DTSTAMP:20160517T184542Z
CREATED:20160517T184542Z
LAST-MODIFIED:20160517T184542Z
UID:9003-1479456000-1479574800@www.zo-ii.com
SUMMARY:IndieCade Europe 2016
DESCRIPTION:Inaugural edition of IndieCade Europe \n  \nIndieCade Europe takes place November 18-19\, 2016 in Paris\, France. Works shown at this event will be drawn from the IndieCade 2016 game submissions. The games will be curated by the IndieCade Europe Committee that will focus on international representation. There is no separate submission process for inclusion of games at IndieCade Europe. If the IndieCade Europe Committee determines they would like to include a game in an IndieCade Europe showcase\, the creators will be contacted no later than September 30th. \n 
URL:https://www.zo-ii.com/event/indiecade-europe-2016/
LOCATION:tba\, paris\, France
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20161113T080000
DTEND;TZID=UTC:20170122T170000
DTSTAMP:20161129T171340Z
CREATED:20161129T171340Z
LAST-MODIFIED:20161129T171340Z
UID:9431-1479024000-1485104400@www.zo-ii.com
SUMMARY:Games People Play
DESCRIPTION:‘A game seems so simple\, but in the end it is a complex phenomenon that gives us the possibility to think outside the box. Playing makes it possible to reinterpret reality\, to explore taboos and to experiment with the impossible. In Games People Play\, eight artists and artist collectives explore the social function of playing and the rules of the game.’ \nApparatus 22\nFeiko Beckers\nDavid Bernstein\nPriscila Fernandes\nGoldin+Senneby\nCarl Johan Högberg\nMarijn Ottenhof\nPatrick Bernier & Olive Martin\nCurator: Katia Krupennikova \nhttp://nestruimte.nl/nl/nu \n 
URL:https://www.zo-ii.com/event/games-people-play/
LOCATION:Nest\, De Constant Rebecqueplein 20b\, The Hague\, Netherlands
CATEGORIES:Europe,Netherlands
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20161110
DTEND;VALUE=DATE:20161114
DTSTAMP:20161004T111854Z
CREATED:20161004T111854Z
LAST-MODIFIED:20161004T111854Z
UID:9254-1478736000-1479081599@www.zo-ii.com
SUMMARY:Zoo Machines 2016
DESCRIPTION:Festival for innovative art and experimentation in games. \nGame Jam\, Talks\, Exhibition \nhttp://zoomachines.com/
URL:https://www.zo-ii.com/event/zoo-machines-2016/
LOCATION:Imaginarium\, Lille\, France
CATEGORIES:Europe
ATTACH;FMTTYPE=image/png:https://www.zo-ii.com/wp-content/uploads/2016/10/ZM_Banner_Twitter.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20161108T190000
DTEND;TZID=UTC:20161110T235500
DTSTAMP:20160927T113807Z
CREATED:20160927T113807Z
LAST-MODIFIED:20160927T113807Z
UID:9235-1478631600-1478822100@www.zo-ii.com
SUMMARY:Beta Public 6
DESCRIPTION:“Three nights of experimental games and theatre” \nWebsite: https://www.cptheatre.co.uk/production/beta-public-vi/ \nPoster design by Musbuh
URL:https://www.zo-ii.com/event/beta-public-6/
LOCATION:Camden People’s Theatre\, London\, United Kingdom
CATEGORIES:Europe
ATTACH;FMTTYPE=image/jpeg:https://www.zo-ii.com/wp-content/uploads/2016/09/betapublic6.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20161102
DTEND;VALUE=DATE:20161107
DTSTAMP:20160519T192017Z
CREATED:20160519T192017Z
LAST-MODIFIED:20160519T192017Z
UID:9017-1478044800-1478476799@www.zo-ii.com
SUMMARY:PLAY16
DESCRIPTION:PLAY – Creative Gaming Festival is the first and unique festival\, which combines media art\, discourse and education with the culture of digital games. Discuss games with new perspectives at our confernce and panels\, learn how to use games creatively in our workshops and play experimental indie games in our interactive exhibition.
URL:https://www.zo-ii.com/event/play16/
LOCATION:Unnamed Venue\, Hamburg\, Germany
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20161026
DTEND;VALUE=DATE:20161030
DTSTAMP:20161015T085741Z
CREATED:20161015T085741Z
LAST-MODIFIED:20161015T085741Z
UID:9268-1477440000-1477785599@www.zo-ii.com
SUMMARY:GameCity 2016
DESCRIPTION:Videogame festival Nottingham\, UK \nFrom the website:  \nNow in it’s eleventh year\, Nottingham’s world-renowned video game festival returns\, promising to be bigger than ever! \nHeadlining games industry speakers from across the world will provide a free talks and workshops programme throughout the festival- all hosted at The National Videogame Arcade \nOperating as a fringe festival\, this year the ‘Open’ theme will see video games installed across the Creative Quarter. Leading developers and artists will showcase their work to the public in various venues across Hockley: Rough Trade\, Broadway\, Hockley Arts Club\, Lee Rosy’s and Brewdog plus many more will help make the festival bigger and brighter for 2016.
URL:https://www.zo-ii.com/event/gamecity-2016/
LOCATION:Nottingham\, Nottingham\, United Kingdom
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20160928T090000
DTEND;TZID=UTC:20160928T193000
DTSTAMP:20160927T121118Z
CREATED:20160927T121118Z
LAST-MODIFIED:20160927T121118Z
UID:9237-1475053200-1475091000@www.zo-ii.com
SUMMARY:Control Conference 2016
DESCRIPTION:Control – game conference. \n 
URL:https://www.zo-ii.com/event/control-conference-2016/
LOCATION:TivoliVredenburg\, Vredenburgkade 11\, Utrecht\, Netherlands
CATEGORIES:Attending,Europe,Netherlands
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20160927T100000
DTEND;TZID=UTC:20160927T220000
DTSTAMP:20160927T112712Z
CREATED:20160927T112712Z
LAST-MODIFIED:20160927T112712Z
UID:9233-1474970400-1475013600@www.zo-ii.com
SUMMARY:INDIGO 2016
DESCRIPTION:INDIGO takes place September 27th in Tivoli Vredenburg\, Utrecht. Dutch Game Garden invites game developers from the Netherlands and Belgium to showcase their games! \nINDIGO is Dutch Game Garden’s games showcase\, presenting the finest\, most outstanding games in the Netherlands and Belgium. The games range from brand new playable prototypes to completed games offering impressive and rich experiences. With the creators presenting them on our special custom-made arcade cabinets\, the stage is set for you to meet the next rising star!  \nLike previous years\, INDIGO is part of the Netherlands Film Festival. It’s going to be the perfect time to come to Utrecht\, with the Dutch Game Awards and Control Conference happening in the same week. For an impression of last year’s INDIGO\, check out our Flickr album.
URL:https://www.zo-ii.com/event/indigo-2016/
LOCATION:TivoliVredenburg\, Vredenburgkade 11\, Utrecht\, Netherlands
CATEGORIES:Europe,Netherlands
ATTACH;FMTTYPE=image/png:https://www.zo-ii.com/wp-content/uploads/2016/09/indigo2016.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20160910T120000
DTEND;TZID=UTC:20160910T190000
DTSTAMP:20161013T173605Z
CREATED:20160901T171718Z
LAST-MODIFIED:20161013T173605Z
UID:9260-1473508800-1473534000@www.zo-ii.com
SUMMARY:Incubate Arcade 2016: Conversations_
DESCRIPTION:Join the Incubate Arcade artists in conversation! \nIncubate Arcade explores intimacy\, weird interfaces and the work by female indie devs in an exhibition with 35+ games & installations. \nSeveral of the artists are present and we’re going to explore the themes further with them through workshops\, panels and talks on 10 September. \n10 September 2016 12:00 – 19:00\nLanguage: English\nDe NWE Vorst\nPart of Incubate Arcade (8 – 11 September): http://incubate.org/269/Arcade\nTickets at the door €5 (also access to the exhibition)\n\n \n// WORKSHOPS//\n12:00 – 13:45 Workshop – Human Chain: Using Bodies to Make a Circuit (in English) – Kaho Abe (USA) https://www.facebook.com/events/325319984525449/ \n14:00 – 15:45 Workshop:\nWhat Does Sound Effect/Affect? (in English) – Pinar Temiz (NL) https://www.facebook.com/events/1113528285407658/ \n/// TALKS / PANELS ///\n16:00 – 16:30 Panel: \nDutch Game Industry with: Alessandra van Otterlo\, Eline Muijres\, Berendine Venemans\, Marieke Verbiesen – What does the Dutch game industry look like? The panelist all made their mark one way or another in the Dutch game industry. We will learn more about their work and thoughts about the past & future of the Dutch game industry \n16:30 – 17:00 Talks\nCelia Pearce – The Journey of the CLITar\nJohannes Folsgaard – Playing with Intimacy\nMarie LeBlanc Flanagan – Coding & journey into games. \n17:00 – 17:30 Panel: Game Artists: Liselore Goedhart\, Aïda de Ridder\, Isabella Koelman – These Dutch game artists will tell us about their work\, inspirations and challenges of making art for games. \n17:30 – 18:00 Talks\nMarieke Verbiesen – Using games & interactivity in participatory art\nLisa Rombout – The Body as Controller\nVolker Morawe – Alternative interfaces as art practice \n18:30 – 19:00 Panel: Experimental (Game) Design – Perspectives from Abroad with: Celia Pearce\, Phoenix Perry\, Johannes Følsgaard\, Kaho Abe. After hearing from Dutch designers\, what are the experiences from abroad? Our international guests will join us to talk about their work and perspectives. \nHost: Zuraida Buter – Zo-ii: http://www.zo-ii.com/ \nSpeakers:\nKaho Abe – http://kahoabe.net/\nKaho Abe is a game designer and media artist based in NYC interested in improving social and personal experiences through the use of technology\, fashion and games. She is currently the Artist in Residence at the NYU Game Innovation Lab\, where she designs and builds games with custom controllers with the hope to bring people together face to face. Some of her notable projects include Hit Me!\, Mary Mack 5000 and Ninja Shadow Warrior. More recently she has been exploring the possibilities of Costumes as Game Controllers. \nPinar Temiz – Soundlings – http://www.pnrtmz.com/\nPinar Temiz is a curious\, thinker-doer person who loves to learn and experiment. As a sound designer / artist with music background she is motivated by the possible experiences one can create\, enhance & communicate by enabling the ear. Having a wide range of interests and past works\, currently she specializes herelf in interactive & spatial audio. Her work ranges from commercial sound design projects to art works that require an interactive touch. \nMarieke Verbiesen – http://marieke.nu/\nMarieke Verbiesen creates interactive works & animations based on B-Movies\, Computergames and Science Fiction Fenonoma\, Marieke blends the use of obsolete technology like old computerhardware and super8 film with new technologies such as interactive interfaces and motiontracking. \nCelia Pearce\, Northeastern University Boston / IndieCade – http://cpandfriends.com/\nCelia Pearce is a game designer\, artist\, author\, curator\, teacher\, and researcher specializing in multiplayer gaming and virtual worlds\, independent\, art\, and alternative game genres\, as well as games and gender. She currently holds a position as Associate Professor of Game Design at Northeastern University in Boston\, and is the co-founder and Festival Chair of IndieCade\, an international independent game festival and showcase series. Dr. Pearce began designing interactive attractions and exhibitions in 1983\, and has held academic appointments since 1998. \nMarie Claire Leblanc Flanagan\nMarie Claire LeBlanc Flanagan moved to Berlin one year ago to make experimental games. In the past year she has made *Auscault* a facial recognition/biosignal experience that allows you to play another person’s emotions as an instrument; *Other Hands* a VR experience exploring the permanence of a person’s virtual choices on their physical body; *Closer* a computer vision game that uses two people’s moving bodies as a shared single controller; and *TexTiles*\, an award-winning game at the Wikimedia Free Knowledge Game Jam. \nMarie is the founder of Wyrd Arts Initiatives\, a nationwide nonprofit dedicated to encouraging\, documenting\, and connecting creative expression across Canada. She is the Editor-in-Chief of Weird Canada\, a website that celebrates and documents do-it-yourself\, experimental\, and emerging music\, books\, ideas\, and art. \nLiselore Goedhart – Lizzywanders – lizzywanders.com\nLiselore Goedhart (lizzywanders) is an independent illustrator and game developer based in Utrecht\, The Netherlands. She’s worked on games such as Nott Won’t Sleep (iPad)\, Sound Shapes (PS Vita/PS3) and Sentree (mobile). Currently she’s developing Remembering\, an audio-centric exploration game for VR with a team of creatives and she’s designing UI icons for Guerrilla Games’ new game Horizon: Zero Dawn.\nShe’s also working on her own game The Aardvark and the Manatee\, where you play as a Manatee\, who’s in love with an Aardvark. During Super Game Jam\, a documentary series filmed in 2014\, she developed SimAntics in 48 hours with Tom Francis. SimAntics is a two-player competitive anteater simulator. The game is playable here at Incubate Arcade! \nLisa Rombout – Creative Coding Amsterdam – http://lisaevelyn.com/\nLisa Rombout is a human specimen interested in quite a lot of things. A few of her interests include neuroscience\, creative coding\, cyborgs\, virtual reality\, regular reality\, literature\, spoken-word\, art\, theater\, hiking\, knowing a lot about coffee and the human brain (and pretending to know a lot about everything else)\, making the world more absurdistic\, making up words like ‘absurdistic’\, staring in empty space while daydreaming\, cats\, blue panda bears\, fairytales\, whiskey and writing about all the things I pretend to know about. \nIsabella Koelman – http://isabellakoelman.com/\nIsabella Koelman recently graduated from the University of the Arts Utrecht (HKU) with a master’s degree in Game Art and currently working as Game Artist at MediaMonks.\nHer passion has always been bringing ideas to life by drawing and painting. She has a broad experience within the field of 2D art\, from concept art to logo’s to animations. She always try to develop her skills further and right now she is specializing herself in the field of Visual Development for animation and games which she enjoys the most.\nShe has worked as an art intern for Guerrilla Games (Killzone Shadowfall and the new IP)\, Triumph Studios (Age of Wonders 3)\, Mediamonks Games and Xform Studios. \nPhoenix Perry – CodeLiberation http://phoenixperry.com/\nPhoenix Perry creates physical games and user experiences. Her work looks for opportunities to bring people together to raise awareness of our collective interconnectivity. A consummate advocate for women in game development\, she founded Code Liberation Foundation. \nJohannes Følsgaard – Smooch Station \nVolker Morawe – //////////fur////. http://www.fursr.com/\nVolker Morawe is an Cologne and Amsterdam based artist and apparatus expert. In 2001 he founded together with Tilman Reiff the artist duo //////////fur////. For more than 10 years he creates multi-sensory artefacts related to the construction and social aspects of computer game culture. His interactive installations combine game-logic\, media criticism\, apparatus parody and childhood memories into engaging man-machine experiences\, oftentimes altering the view on the relationship between man and technology. Beside the main artistic question of alternative user interface humor\, group experience and hormones are the key points of his work. \nEline Muijres – Communication Manager – Dutch Game Garden http://elinemuijres.com/\nEline Muijres is a Communications Manager at Dutch Game Garden\, supporting starting game studios. She previously worked at Game Oven and Monogon on Bounden\, Jelly Reef\, and Interloper\, doing PR\, marketing\, and production. She loves to play unique\, weird\, or experimental indie games\, and let everyone know about them. \nAlessandra van Otterlo – Soops / Control Magazine / Control Conference. https://soops.net/\nAlessandra is a freelancer with years of experience in the games industry. In the past\, she has worked for a Dutch independent games publisher\, the Festival of Games and the Dutch Games Association. Currently\, she is the owner of Control Magazine and works for various other companies.\nAlessandra is initiator of the Amsterdam Game Borrel\, the Dutch GDC Vault Night and the GDC Student Grant. She is working on other ideas and events to support the Dutch games industry\, all based on the principle of combining strength and resources to get things done. \nBerendine Venemans – Designer – Guerrilla Games\nBerendine Venemans is a Game Designer\, working at Guerrilla Games on Horizon: Zero Dawn. Starting out as a Visual Art student at the NHTV\, she now has 3\,5 years of Triple-A industry experience. Titles such as Killzone: Shadow Fall\, Watch Dogs and Horizon have given her the experience in the realms of Level Design\, Enemy Design and Quest Design. She’s passionate about giving the player a very immersive experience and is exploring how natural human curiosity can be sparked to enhance the gaming experience. Her personal design motto is to create cool game experiences with as fewingredients as possible. Less is definitely more! \nAïda de Ridder: Wispfire – http://www.aidaderidder.com/\nAïda de Ridder is a self taught artist living in the Netherlands. Her passion is creating striking visuals\, and she loves working on creative projects with a team. She is one of the founders of the indie game studio Wispfire where she is currently working on the 3D point and click adventure game Herald. Most of all she enjoys spending her hours in the “flow” of drawing and seeing something out of her imagination come to life.
URL:https://www.zo-ii.com/event/incubate-arcade-2016-conversations_/
LOCATION:De NWE Vorst\, WillemII-straat 49\, Tilburg
CATEGORIES:Curating,Europe,Speaker
ATTACH;FMTTYPE=image/jpeg:https://www.zo-ii.com/wp-content/uploads/2016/10/IncuArcadeConversations.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20160908
DTEND;VALUE=DATE:20160912
DTSTAMP:20161013T163202Z
CREATED:20160623T102011Z
LAST-MODIFIED:20161013T163202Z
UID:9055-1473292800-1473638399@www.zo-ii.com
SUMMARY:Incubate Arcade 2016
DESCRIPTION:Ever thought of your body as a game controller? The alternative controller movement is picking up steam in the independent game developer community. A game where your clothing functions as a controller to a chicken simulation that has you peck corn off of a computer screen; Incubate Arcade invites the worlds most inventive and creative game developers to show you how their non-traditional games can bring people together and foster intimacy.  \nThis year Incubate offers a broad range of interactive installations\, games and workshops from game developers all over the world. During Incubate Arcade theater De NWE Vorst will be transformed into a playable exhibition with a selection of the best creative indie games. \nThe themes of this year will be Women in Games and The New Intimacy. The New Intimacy focuses on the rise of alternative ways to interact with the screen and experimental approaches to experience a game while playing together. With Women in Games we are inviting women who have contributed to the games industry to show their work and tell about their experiences with making games. \nIncubate Arcade is curated by Zuraida Buter (zo-ii) and Martijn Verhallen (Reverse Landfill). \n  \nINCUBATE ARCADE:\nTheatre De NWE Vorst Willem ll straat 49\, Tilburg\nThursday September 8th – Sunday September 11th \nOpening Hours:\nThursday 16:00 – 22:00\nFriday 12:00 – 22:00\nSaturday 12:00 – 22:00\nSunday 12:00 – 20:00 \nPrice:\nAdults: €5\,-\nChilderen up to 11: Free\nFree entrance for ticket holders of the Incubate festival. \nTickets are available at the door! \nSPECIAL PROGRAMME ON SEPTEMBER 10:\nWorkshops \n12:00 – 13:45 Workshop:\nHuman Chain: Using Bodies to make a Circuit (in English) – Kaho Abe (USA) \n14:00 – 15:45 Workshop:\nWhat Does Sound Effect/Affect? (in English) – Pinar Temiz (NL) \nTalks / Panels\n16:00 – 16:30 Panel: Dutch Game Industry\n16:30 – 17:00 Talks (3 x 10 min)\n17:00 – 17:30 Panel: Game Artists\n17:30 – 18:00 Talks (3 x 10 min)\n18:30 – 19:00 Panel: Experimental Game Design – Perspectives from Abroad \nSPECIAL PROGRAMME ON SEPTEMBER 11:\n12:00 – 20:00 Virtual Reality Demonstration with multiple games like ‘Tilt Brush‘\, a spatial 3D painting experience. \nPANEL/ SPEAKER LINE-UP:\nKaho Abe (USA)\nPhoenix Perry (USA / UK)\nCelia Pearce (USA)\nLiselore Goedhart (NL)\nAida de Ridder (NL)\nAlessandra van Otterlo (NL)\nMarieke Verbiesen (NL)\nEline Muijres (NL)\nJohannes Folsgaard (DK) \n  \nFor more information find us on Facebook. \n\nEXHIBITORS:\nHug Gods by Shalev Moran\n \nLine Wobbler by Robin Baumgarten\n \nPainStation by //////////fur//// (Volker Morawe and Tilman Reiff) \nCLITar by Celia Pearce and UCLA voidLab \nHomies by Sam Sheffield \nGet on Top by Bennett Foddy and Douglas Wilson  \nFluc by DREAMFEEL\n \nHotaru\, The Lightning Bug Game by Kabo Abe\n \nBeakBeak by Aran Koning\n \nROFL Pillar by Lucky Frame\n \nPalimpseste by Lechantducygne \nWhite Lilly by Charlotte Madelon  \nBeyond Eyes by Sherida Halatoe \n  \nXYZ by Marieke Verbiesen and Martijn Verhallen\nCunt Touch This by Copenhagen Game Collective (Sabine Harrer\, Ida Marie Toft\, Raimund Schumacher and Andrea Hasellager) \n \nNo Pain No Gain by Loic Perillier\, Tom Victor\, Tim Guthmann and Pierre \n  \nIn Tune by Jessica Rose Marcotte and Zachary Miller\nSmooch Station by Johannes Følsgaard\, Lise Ivanouw\, Anne Clausen and raghaaav \nSacramento by Dziff \nTengami by NyamNyam / Jennifer\nSimAntics by Liselore Goedhart and Tom Francis \nPerfect Woman by Lea Schoenfelder and Peter Lu \n  \nZINE FAIR LADY by MorganSea  \n  \n  \nHathor Lumina by Elaine Gusella  \nMagnetize Me by Morten Mygind\, Lena Mechtchanova\, Amani Naseem\, Giacomo Neri\, Patrick Jarnfelt \nCloser by Marie Claire LeBlanc Flanagan \n  \nBeglitched by Hexecutable (Jenny and Alec)\nSlam City Oracles by Jane Friedhoff \nTetrageddon Games by Nathalie Lawhead \nFamiliar by Julieta Lombardelli \nDear Leader by Anna Kipnis and team \n  \nEvita Sempai by Florencia Rumpel \n \nDream Interaction by Laura Palavecino and Andres Martin Britos \nThe hole story – Karen Xu\, Ivy Wooldridge\, Serena Rusboldt\, Cassia Haralson\, Samantha Ho\, Huaning Wang\, Samantha L.\, Avery Johnson \nInterfectorem (Act1) – Avalon Brevik\, Izzy Penston\, Lucia Plymale\, Summer \nBlubBlub: Quest of the Blob – Team BlubBlub \n  \nThis project was realized with the generous support of The Art of Impact. \n \n  \nSpecial thanks to: \n \nPixelles (Montreal) \n \nGame on! El arte en juego \n\nCode Liberation \n \nGirls Make Games
URL:https://www.zo-ii.com/event/incubate-arcade-2016/
LOCATION:De NWE Vorst\, WillemII-straat 49\, Tilburg
CATEGORIES:Curating,Europe,Netherlands
ATTACH;FMTTYPE=image/png:https://www.zo-ii.com/wp-content/uploads/2016/06/IncubateArcade2016.png
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20160713
DTEND;VALUE=DATE:20160716
DTSTAMP:20160519T191548Z
CREATED:20160519T191548Z
LAST-MODIFIED:20160519T191548Z
UID:9014-1468368000-1468627199@www.zo-ii.com
SUMMARY:Playful Learning 2016
DESCRIPTION:Playful Learning is pitched at the intersection of learning and play for adults. Playful in approach and outlook\, yet underpinned by robust research and working practices\, we’ll be providing a space where teachers\, researchers and students can play\, learn and think together. A space to meet other playful people and be inspired by talks\, workshops\, activities and events. Based in the heart of Manchester\, we’ll also be exploring some of the city’s playful spaces with evening activities to continue the fun and conversations after the formal programme ends. \nPlayful learning will run over three days\, from lunchtime on Wed 13 July 2016 to lunchtime on Friday 15 July 2016.
URL:https://www.zo-ii.com/event/playful-learning-2016/
LOCATION:Birley Campus\, Manchester\, United Kingdom
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20160624
DTEND;VALUE=DATE:20160627
DTSTAMP:20160624T121308Z
CREATED:20151021T104413Z
LAST-MODIFIED:20160624T121308Z
UID:8911-1466726400-1466985599@www.zo-ii.com
SUMMARY:LYST 2016
DESCRIPTION:Summit about romance\, love in games \nhttp://lyst-summit.dk/ \n  \nOpen Call: http://lyst-summit.dk/open_call.html  \n\nProgramme\n \nGemma Thomson\nwill be the Conférencier during the event. \n\n\n\n9.00 – Registration opens\n–\n9.45 – Welcome by the Organizers and Gemma Thomson\n\n\n\n\n\n10:00 – Ste Curran\nLove & Violence –\nHow we tell stories of love and violence\, where we fail\, and why.\n\n\n\n\n11.00 – Coffee break\n\n\n\n\n\n11:30 – Sabine Harrer\nRated R for Raunchy\nFinding The Sexy In Video Games\n\n\n\n\n\n12:00 – Kim Johansen Østby\nHomosexuality and gender in video games\n\n\n\n\n12.30 – Lunch\n\n\n\n\n\n13:00 – Barbis Ruder\nPlayful approaches in the Performing Arts\n\n\n\n\n\n13:30 – Joy Richardson\nGuess Who’s Dating?\nMy Journey with Gender and Representation\n\n\n\n\n14:00 – Coffee break\n\n\n\n\n\n14:15 – Genetic Moo\nFight\, Flight\, Fuck or Dance?\n\n\n\n\n\n14:45 – Thomas Govan\nThe Roots of Prosocial Behaviour\n\n\n\n\n15:15 – Coffee break\n\n\n\n\n\n15:30 – Karstein Røsnes Ersdal\nPolyamorous Game Development\nViews from the Trenches\n\n\n\n\n\n16:00 – Christiane Hütter\nLove action rule play\nSocial fiction impact in games\n\n\n\n\n16:30 – Interactivity intro + Thank you\n\n\n\n  \nInteractive session 17:00 – 19:00\n\n\n\n\n\n\nPERFORMANCE: Blindscapes\nby Lena Mech\n\n\n\n\n\nGAME PRESENTATION: Pocket Jockey\nby Simon Johnson\n\n\n\n\n\nGAME PRESENTATION: Genital Jousting\nby Martin Kvale\n\n\n\n\n\nGAME PRESENTATION: Guess Who’s Dating?\nby Joy Richardson\n\n\n\n\n\nWORKSHOP: Love action rule play\nby Christiane Hütter\n\n\n\n\n\nGAME PRESENTATIONS: Multiple\nby Genetic Moo\n\n\n\n\n\n\n\nGAME PRESENTATION: Breakup\nby Henrike Lode
URL:https://www.zo-ii.com/event/lyst-2016/
LOCATION:Domkirkeodden\, Hamar\, Norway
CATEGORIES:Europe
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