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X-WR-CALDESC:Events for Zo-ii - Playful Arts &amp; Game Curation
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BEGIN:VEVENT
DTSTART;VALUE=DATE:20161110
DTEND;VALUE=DATE:20161114
DTSTAMP:20161004T111854Z
CREATED:20161004T111854Z
LAST-MODIFIED:20161004T111854Z
UID:9254-1478736000-1479081599@www.zo-ii.com
SUMMARY:Zoo Machines 2016
DESCRIPTION:Festival for innovative art and experimentation in games. \nGame Jam\, Talks\, Exhibition \nhttp://zoomachines.com/
URL:https://www.zo-ii.com/event/zoo-machines-2016/
LOCATION:Imaginarium\, Lille\, France
CATEGORIES:Europe
ATTACH;FMTTYPE=image/png:https://www.zo-ii.com/wp-content/uploads/2016/10/ZM_Banner_Twitter.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20161108T190000
DTEND;TZID=UTC:20161110T235500
DTSTAMP:20160927T113807Z
CREATED:20160927T113807Z
LAST-MODIFIED:20160927T113807Z
UID:9235-1478631600-1478822100@www.zo-ii.com
SUMMARY:Beta Public 6
DESCRIPTION:“Three nights of experimental games and theatre” \nWebsite: https://www.cptheatre.co.uk/production/beta-public-vi/ \nPoster design by Musbuh
URL:https://www.zo-ii.com/event/beta-public-6/
LOCATION:Camden People’s Theatre\, London\, United Kingdom
CATEGORIES:Europe
ATTACH;FMTTYPE=image/jpeg:https://www.zo-ii.com/wp-content/uploads/2016/09/betapublic6.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20161102
DTEND;VALUE=DATE:20161107
DTSTAMP:20160519T192017Z
CREATED:20160519T192017Z
LAST-MODIFIED:20160519T192017Z
UID:9017-1478044800-1478476799@www.zo-ii.com
SUMMARY:PLAY16
DESCRIPTION:PLAY – Creative Gaming Festival is the first and unique festival\, which combines media art\, discourse and education with the culture of digital games. Discuss games with new perspectives at our confernce and panels\, learn how to use games creatively in our workshops and play experimental indie games in our interactive exhibition.
URL:https://www.zo-ii.com/event/play16/
LOCATION:Unnamed Venue\, Hamburg\, Germany
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20161026
DTEND;VALUE=DATE:20161030
DTSTAMP:20161015T085741Z
CREATED:20161015T085741Z
LAST-MODIFIED:20161015T085741Z
UID:9268-1477440000-1477785599@www.zo-ii.com
SUMMARY:GameCity 2016
DESCRIPTION:Videogame festival Nottingham\, UK \nFrom the website:  \nNow in it’s eleventh year\, Nottingham’s world-renowned video game festival returns\, promising to be bigger than ever! \nHeadlining games industry speakers from across the world will provide a free talks and workshops programme throughout the festival- all hosted at The National Videogame Arcade \nOperating as a fringe festival\, this year the ‘Open’ theme will see video games installed across the Creative Quarter. Leading developers and artists will showcase their work to the public in various venues across Hockley: Rough Trade\, Broadway\, Hockley Arts Club\, Lee Rosy’s and Brewdog plus many more will help make the festival bigger and brighter for 2016.
URL:https://www.zo-ii.com/event/gamecity-2016/
LOCATION:Nottingham\, Nottingham\, United Kingdom
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20160928T090000
DTEND;TZID=UTC:20160928T193000
DTSTAMP:20160927T121118Z
CREATED:20160927T121118Z
LAST-MODIFIED:20160927T121118Z
UID:9237-1475053200-1475091000@www.zo-ii.com
SUMMARY:Control Conference 2016
DESCRIPTION:Control – game conference. \n 
URL:https://www.zo-ii.com/event/control-conference-2016/
LOCATION:TivoliVredenburg\, Vredenburgkade 11\, Utrecht\, Netherlands
CATEGORIES:Attending,Europe,Netherlands
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20160927T100000
DTEND;TZID=UTC:20160927T220000
DTSTAMP:20160927T112712Z
CREATED:20160927T112712Z
LAST-MODIFIED:20160927T112712Z
UID:9233-1474970400-1475013600@www.zo-ii.com
SUMMARY:INDIGO 2016
DESCRIPTION:INDIGO takes place September 27th in Tivoli Vredenburg\, Utrecht. Dutch Game Garden invites game developers from the Netherlands and Belgium to showcase their games! \nINDIGO is Dutch Game Garden’s games showcase\, presenting the finest\, most outstanding games in the Netherlands and Belgium. The games range from brand new playable prototypes to completed games offering impressive and rich experiences. With the creators presenting them on our special custom-made arcade cabinets\, the stage is set for you to meet the next rising star!  \nLike previous years\, INDIGO is part of the Netherlands Film Festival. It’s going to be the perfect time to come to Utrecht\, with the Dutch Game Awards and Control Conference happening in the same week. For an impression of last year’s INDIGO\, check out our Flickr album.
URL:https://www.zo-ii.com/event/indigo-2016/
LOCATION:TivoliVredenburg\, Vredenburgkade 11\, Utrecht\, Netherlands
CATEGORIES:Europe,Netherlands
ATTACH;FMTTYPE=image/png:https://www.zo-ii.com/wp-content/uploads/2016/09/indigo2016.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20160910T120000
DTEND;TZID=UTC:20160910T190000
DTSTAMP:20161013T173605Z
CREATED:20160901T171718Z
LAST-MODIFIED:20161013T173605Z
UID:9260-1473508800-1473534000@www.zo-ii.com
SUMMARY:Incubate Arcade 2016: Conversations_
DESCRIPTION:Join the Incubate Arcade artists in conversation! \nIncubate Arcade explores intimacy\, weird interfaces and the work by female indie devs in an exhibition with 35+ games & installations. \nSeveral of the artists are present and we’re going to explore the themes further with them through workshops\, panels and talks on 10 September. \n10 September 2016 12:00 – 19:00\nLanguage: English\nDe NWE Vorst\nPart of Incubate Arcade (8 – 11 September): http://incubate.org/269/Arcade\nTickets at the door €5 (also access to the exhibition)\n\n \n// WORKSHOPS//\n12:00 – 13:45 Workshop – Human Chain: Using Bodies to Make a Circuit (in English) – Kaho Abe (USA) https://www.facebook.com/events/325319984525449/ \n14:00 – 15:45 Workshop:\nWhat Does Sound Effect/Affect? (in English) – Pinar Temiz (NL) https://www.facebook.com/events/1113528285407658/ \n/// TALKS / PANELS ///\n16:00 – 16:30 Panel: \nDutch Game Industry with: Alessandra van Otterlo\, Eline Muijres\, Berendine Venemans\, Marieke Verbiesen – What does the Dutch game industry look like? The panelist all made their mark one way or another in the Dutch game industry. We will learn more about their work and thoughts about the past & future of the Dutch game industry \n16:30 – 17:00 Talks\nCelia Pearce – The Journey of the CLITar\nJohannes Folsgaard – Playing with Intimacy\nMarie LeBlanc Flanagan – Coding & journey into games. \n17:00 – 17:30 Panel: Game Artists: Liselore Goedhart\, Aïda de Ridder\, Isabella Koelman – These Dutch game artists will tell us about their work\, inspirations and challenges of making art for games. \n17:30 – 18:00 Talks\nMarieke Verbiesen – Using games & interactivity in participatory art\nLisa Rombout – The Body as Controller\nVolker Morawe – Alternative interfaces as art practice \n18:30 – 19:00 Panel: Experimental (Game) Design – Perspectives from Abroad with: Celia Pearce\, Phoenix Perry\, Johannes Følsgaard\, Kaho Abe. After hearing from Dutch designers\, what are the experiences from abroad? Our international guests will join us to talk about their work and perspectives. \nHost: Zuraida Buter – Zo-ii: http://www.zo-ii.com/ \nSpeakers:\nKaho Abe – http://kahoabe.net/\nKaho Abe is a game designer and media artist based in NYC interested in improving social and personal experiences through the use of technology\, fashion and games. She is currently the Artist in Residence at the NYU Game Innovation Lab\, where she designs and builds games with custom controllers with the hope to bring people together face to face. Some of her notable projects include Hit Me!\, Mary Mack 5000 and Ninja Shadow Warrior. More recently she has been exploring the possibilities of Costumes as Game Controllers. \nPinar Temiz – Soundlings – http://www.pnrtmz.com/\nPinar Temiz is a curious\, thinker-doer person who loves to learn and experiment. As a sound designer / artist with music background she is motivated by the possible experiences one can create\, enhance & communicate by enabling the ear. Having a wide range of interests and past works\, currently she specializes herelf in interactive & spatial audio. Her work ranges from commercial sound design projects to art works that require an interactive touch. \nMarieke Verbiesen – http://marieke.nu/\nMarieke Verbiesen creates interactive works & animations based on B-Movies\, Computergames and Science Fiction Fenonoma\, Marieke blends the use of obsolete technology like old computerhardware and super8 film with new technologies such as interactive interfaces and motiontracking. \nCelia Pearce\, Northeastern University Boston / IndieCade – http://cpandfriends.com/\nCelia Pearce is a game designer\, artist\, author\, curator\, teacher\, and researcher specializing in multiplayer gaming and virtual worlds\, independent\, art\, and alternative game genres\, as well as games and gender. She currently holds a position as Associate Professor of Game Design at Northeastern University in Boston\, and is the co-founder and Festival Chair of IndieCade\, an international independent game festival and showcase series. Dr. Pearce began designing interactive attractions and exhibitions in 1983\, and has held academic appointments since 1998. \nMarie Claire Leblanc Flanagan\nMarie Claire LeBlanc Flanagan moved to Berlin one year ago to make experimental games. In the past year she has made *Auscault* a facial recognition/biosignal experience that allows you to play another person’s emotions as an instrument; *Other Hands* a VR experience exploring the permanence of a person’s virtual choices on their physical body; *Closer* a computer vision game that uses two people’s moving bodies as a shared single controller; and *TexTiles*\, an award-winning game at the Wikimedia Free Knowledge Game Jam. \nMarie is the founder of Wyrd Arts Initiatives\, a nationwide nonprofit dedicated to encouraging\, documenting\, and connecting creative expression across Canada. She is the Editor-in-Chief of Weird Canada\, a website that celebrates and documents do-it-yourself\, experimental\, and emerging music\, books\, ideas\, and art. \nLiselore Goedhart – Lizzywanders – lizzywanders.com\nLiselore Goedhart (lizzywanders) is an independent illustrator and game developer based in Utrecht\, The Netherlands. She’s worked on games such as Nott Won’t Sleep (iPad)\, Sound Shapes (PS Vita/PS3) and Sentree (mobile). Currently she’s developing Remembering\, an audio-centric exploration game for VR with a team of creatives and she’s designing UI icons for Guerrilla Games’ new game Horizon: Zero Dawn.\nShe’s also working on her own game The Aardvark and the Manatee\, where you play as a Manatee\, who’s in love with an Aardvark. During Super Game Jam\, a documentary series filmed in 2014\, she developed SimAntics in 48 hours with Tom Francis. SimAntics is a two-player competitive anteater simulator. The game is playable here at Incubate Arcade! \nLisa Rombout – Creative Coding Amsterdam – http://lisaevelyn.com/\nLisa Rombout is a human specimen interested in quite a lot of things. A few of her interests include neuroscience\, creative coding\, cyborgs\, virtual reality\, regular reality\, literature\, spoken-word\, art\, theater\, hiking\, knowing a lot about coffee and the human brain (and pretending to know a lot about everything else)\, making the world more absurdistic\, making up words like ‘absurdistic’\, staring in empty space while daydreaming\, cats\, blue panda bears\, fairytales\, whiskey and writing about all the things I pretend to know about. \nIsabella Koelman – http://isabellakoelman.com/\nIsabella Koelman recently graduated from the University of the Arts Utrecht (HKU) with a master’s degree in Game Art and currently working as Game Artist at MediaMonks.\nHer passion has always been bringing ideas to life by drawing and painting. She has a broad experience within the field of 2D art\, from concept art to logo’s to animations. She always try to develop her skills further and right now she is specializing herself in the field of Visual Development for animation and games which she enjoys the most.\nShe has worked as an art intern for Guerrilla Games (Killzone Shadowfall and the new IP)\, Triumph Studios (Age of Wonders 3)\, Mediamonks Games and Xform Studios. \nPhoenix Perry – CodeLiberation http://phoenixperry.com/\nPhoenix Perry creates physical games and user experiences. Her work looks for opportunities to bring people together to raise awareness of our collective interconnectivity. A consummate advocate for women in game development\, she founded Code Liberation Foundation. \nJohannes Følsgaard – Smooch Station \nVolker Morawe – //////////fur////. http://www.fursr.com/\nVolker Morawe is an Cologne and Amsterdam based artist and apparatus expert. In 2001 he founded together with Tilman Reiff the artist duo //////////fur////. For more than 10 years he creates multi-sensory artefacts related to the construction and social aspects of computer game culture. His interactive installations combine game-logic\, media criticism\, apparatus parody and childhood memories into engaging man-machine experiences\, oftentimes altering the view on the relationship between man and technology. Beside the main artistic question of alternative user interface humor\, group experience and hormones are the key points of his work. \nEline Muijres – Communication Manager – Dutch Game Garden http://elinemuijres.com/\nEline Muijres is a Communications Manager at Dutch Game Garden\, supporting starting game studios. She previously worked at Game Oven and Monogon on Bounden\, Jelly Reef\, and Interloper\, doing PR\, marketing\, and production. She loves to play unique\, weird\, or experimental indie games\, and let everyone know about them. \nAlessandra van Otterlo – Soops / Control Magazine / Control Conference. https://soops.net/\nAlessandra is a freelancer with years of experience in the games industry. In the past\, she has worked for a Dutch independent games publisher\, the Festival of Games and the Dutch Games Association. Currently\, she is the owner of Control Magazine and works for various other companies.\nAlessandra is initiator of the Amsterdam Game Borrel\, the Dutch GDC Vault Night and the GDC Student Grant. She is working on other ideas and events to support the Dutch games industry\, all based on the principle of combining strength and resources to get things done. \nBerendine Venemans – Designer – Guerrilla Games\nBerendine Venemans is a Game Designer\, working at Guerrilla Games on Horizon: Zero Dawn. Starting out as a Visual Art student at the NHTV\, she now has 3\,5 years of Triple-A industry experience. Titles such as Killzone: Shadow Fall\, Watch Dogs and Horizon have given her the experience in the realms of Level Design\, Enemy Design and Quest Design. She’s passionate about giving the player a very immersive experience and is exploring how natural human curiosity can be sparked to enhance the gaming experience. Her personal design motto is to create cool game experiences with as fewingredients as possible. Less is definitely more! \nAïda de Ridder: Wispfire – http://www.aidaderidder.com/\nAïda de Ridder is a self taught artist living in the Netherlands. Her passion is creating striking visuals\, and she loves working on creative projects with a team. She is one of the founders of the indie game studio Wispfire where she is currently working on the 3D point and click adventure game Herald. Most of all she enjoys spending her hours in the “flow” of drawing and seeing something out of her imagination come to life.
URL:https://www.zo-ii.com/event/incubate-arcade-2016-conversations_/
LOCATION:De NWE Vorst\, WillemII-straat 49\, Tilburg
CATEGORIES:Curating,Europe,Speaker
ATTACH;FMTTYPE=image/jpeg:https://www.zo-ii.com/wp-content/uploads/2016/10/IncuArcadeConversations.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20160908
DTEND;VALUE=DATE:20160912
DTSTAMP:20161013T163202Z
CREATED:20160623T102011Z
LAST-MODIFIED:20161013T163202Z
UID:9055-1473292800-1473638399@www.zo-ii.com
SUMMARY:Incubate Arcade 2016
DESCRIPTION:Ever thought of your body as a game controller? The alternative controller movement is picking up steam in the independent game developer community. A game where your clothing functions as a controller to a chicken simulation that has you peck corn off of a computer screen; Incubate Arcade invites the worlds most inventive and creative game developers to show you how their non-traditional games can bring people together and foster intimacy.  \nThis year Incubate offers a broad range of interactive installations\, games and workshops from game developers all over the world. During Incubate Arcade theater De NWE Vorst will be transformed into a playable exhibition with a selection of the best creative indie games. \nThe themes of this year will be Women in Games and The New Intimacy. The New Intimacy focuses on the rise of alternative ways to interact with the screen and experimental approaches to experience a game while playing together. With Women in Games we are inviting women who have contributed to the games industry to show their work and tell about their experiences with making games. \nIncubate Arcade is curated by Zuraida Buter (zo-ii) and Martijn Verhallen (Reverse Landfill). \n  \nINCUBATE ARCADE:\nTheatre De NWE Vorst Willem ll straat 49\, Tilburg\nThursday September 8th – Sunday September 11th \nOpening Hours:\nThursday 16:00 – 22:00\nFriday 12:00 – 22:00\nSaturday 12:00 – 22:00\nSunday 12:00 – 20:00 \nPrice:\nAdults: €5\,-\nChilderen up to 11: Free\nFree entrance for ticket holders of the Incubate festival. \nTickets are available at the door! \nSPECIAL PROGRAMME ON SEPTEMBER 10:\nWorkshops \n12:00 – 13:45 Workshop:\nHuman Chain: Using Bodies to make a Circuit (in English) – Kaho Abe (USA) \n14:00 – 15:45 Workshop:\nWhat Does Sound Effect/Affect? (in English) – Pinar Temiz (NL) \nTalks / Panels\n16:00 – 16:30 Panel: Dutch Game Industry\n16:30 – 17:00 Talks (3 x 10 min)\n17:00 – 17:30 Panel: Game Artists\n17:30 – 18:00 Talks (3 x 10 min)\n18:30 – 19:00 Panel: Experimental Game Design – Perspectives from Abroad \nSPECIAL PROGRAMME ON SEPTEMBER 11:\n12:00 – 20:00 Virtual Reality Demonstration with multiple games like ‘Tilt Brush‘\, a spatial 3D painting experience. \nPANEL/ SPEAKER LINE-UP:\nKaho Abe (USA)\nPhoenix Perry (USA / UK)\nCelia Pearce (USA)\nLiselore Goedhart (NL)\nAida de Ridder (NL)\nAlessandra van Otterlo (NL)\nMarieke Verbiesen (NL)\nEline Muijres (NL)\nJohannes Folsgaard (DK) \n  \nFor more information find us on Facebook. \n\nEXHIBITORS:\nHug Gods by Shalev Moran\n \nLine Wobbler by Robin Baumgarten\n \nPainStation by //////////fur//// (Volker Morawe and Tilman Reiff) \nCLITar by Celia Pearce and UCLA voidLab \nHomies by Sam Sheffield \nGet on Top by Bennett Foddy and Douglas Wilson  \nFluc by DREAMFEEL\n \nHotaru\, The Lightning Bug Game by Kabo Abe\n \nBeakBeak by Aran Koning\n \nROFL Pillar by Lucky Frame\n \nPalimpseste by Lechantducygne \nWhite Lilly by Charlotte Madelon  \nBeyond Eyes by Sherida Halatoe \n  \nXYZ by Marieke Verbiesen and Martijn Verhallen\nCunt Touch This by Copenhagen Game Collective (Sabine Harrer\, Ida Marie Toft\, Raimund Schumacher and Andrea Hasellager) \n \nNo Pain No Gain by Loic Perillier\, Tom Victor\, Tim Guthmann and Pierre \n  \nIn Tune by Jessica Rose Marcotte and Zachary Miller\nSmooch Station by Johannes Følsgaard\, Lise Ivanouw\, Anne Clausen and raghaaav \nSacramento by Dziff \nTengami by NyamNyam / Jennifer\nSimAntics by Liselore Goedhart and Tom Francis \nPerfect Woman by Lea Schoenfelder and Peter Lu \n  \nZINE FAIR LADY by MorganSea  \n  \n  \nHathor Lumina by Elaine Gusella  \nMagnetize Me by Morten Mygind\, Lena Mechtchanova\, Amani Naseem\, Giacomo Neri\, Patrick Jarnfelt \nCloser by Marie Claire LeBlanc Flanagan \n  \nBeglitched by Hexecutable (Jenny and Alec)\nSlam City Oracles by Jane Friedhoff \nTetrageddon Games by Nathalie Lawhead \nFamiliar by Julieta Lombardelli \nDear Leader by Anna Kipnis and team \n  \nEvita Sempai by Florencia Rumpel \n \nDream Interaction by Laura Palavecino and Andres Martin Britos \nThe hole story – Karen Xu\, Ivy Wooldridge\, Serena Rusboldt\, Cassia Haralson\, Samantha Ho\, Huaning Wang\, Samantha L.\, Avery Johnson \nInterfectorem (Act1) – Avalon Brevik\, Izzy Penston\, Lucia Plymale\, Summer \nBlubBlub: Quest of the Blob – Team BlubBlub \n  \nThis project was realized with the generous support of The Art of Impact. \n \n  \nSpecial thanks to: \n \nPixelles (Montreal) \n \nGame on! El arte en juego \n\nCode Liberation \n \nGirls Make Games
URL:https://www.zo-ii.com/event/incubate-arcade-2016/
LOCATION:De NWE Vorst\, WillemII-straat 49\, Tilburg
CATEGORIES:Curating,Europe,Netherlands
ATTACH;FMTTYPE=image/png:https://www.zo-ii.com/wp-content/uploads/2016/06/IncubateArcade2016.png
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20160713
DTEND;VALUE=DATE:20160716
DTSTAMP:20160519T191548Z
CREATED:20160519T191548Z
LAST-MODIFIED:20160519T191548Z
UID:9014-1468368000-1468627199@www.zo-ii.com
SUMMARY:Playful Learning 2016
DESCRIPTION:Playful Learning is pitched at the intersection of learning and play for adults. Playful in approach and outlook\, yet underpinned by robust research and working practices\, we’ll be providing a space where teachers\, researchers and students can play\, learn and think together. A space to meet other playful people and be inspired by talks\, workshops\, activities and events. Based in the heart of Manchester\, we’ll also be exploring some of the city’s playful spaces with evening activities to continue the fun and conversations after the formal programme ends. \nPlayful learning will run over three days\, from lunchtime on Wed 13 July 2016 to lunchtime on Friday 15 July 2016.
URL:https://www.zo-ii.com/event/playful-learning-2016/
LOCATION:Birley Campus\, Manchester\, United Kingdom
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20160624
DTEND;VALUE=DATE:20160627
DTSTAMP:20160624T121308Z
CREATED:20151021T104413Z
LAST-MODIFIED:20160624T121308Z
UID:8911-1466726400-1466985599@www.zo-ii.com
SUMMARY:LYST 2016
DESCRIPTION:Summit about romance\, love in games \nhttp://lyst-summit.dk/ \n  \nOpen Call: http://lyst-summit.dk/open_call.html  \n\nProgramme\n \nGemma Thomson\nwill be the Conférencier during the event. \n\n\n\n9.00 – Registration opens\n–\n9.45 – Welcome by the Organizers and Gemma Thomson\n\n\n\n\n\n10:00 – Ste Curran\nLove & Violence –\nHow we tell stories of love and violence\, where we fail\, and why.\n\n\n\n\n11.00 – Coffee break\n\n\n\n\n\n11:30 – Sabine Harrer\nRated R for Raunchy\nFinding The Sexy In Video Games\n\n\n\n\n\n12:00 – Kim Johansen Østby\nHomosexuality and gender in video games\n\n\n\n\n12.30 – Lunch\n\n\n\n\n\n13:00 – Barbis Ruder\nPlayful approaches in the Performing Arts\n\n\n\n\n\n13:30 – Joy Richardson\nGuess Who’s Dating?\nMy Journey with Gender and Representation\n\n\n\n\n14:00 – Coffee break\n\n\n\n\n\n14:15 – Genetic Moo\nFight\, Flight\, Fuck or Dance?\n\n\n\n\n\n14:45 – Thomas Govan\nThe Roots of Prosocial Behaviour\n\n\n\n\n15:15 – Coffee break\n\n\n\n\n\n15:30 – Karstein Røsnes Ersdal\nPolyamorous Game Development\nViews from the Trenches\n\n\n\n\n\n16:00 – Christiane Hütter\nLove action rule play\nSocial fiction impact in games\n\n\n\n\n16:30 – Interactivity intro + Thank you\n\n\n\n  \nInteractive session 17:00 – 19:00\n\n\n\n\n\n\nPERFORMANCE: Blindscapes\nby Lena Mech\n\n\n\n\n\nGAME PRESENTATION: Pocket Jockey\nby Simon Johnson\n\n\n\n\n\nGAME PRESENTATION: Genital Jousting\nby Martin Kvale\n\n\n\n\n\nGAME PRESENTATION: Guess Who’s Dating?\nby Joy Richardson\n\n\n\n\n\nWORKSHOP: Love action rule play\nby Christiane Hütter\n\n\n\n\n\nGAME PRESENTATIONS: Multiple\nby Genetic Moo\n\n\n\n\n\n\n\nGAME PRESENTATION: Breakup\nby Henrike Lode
URL:https://www.zo-ii.com/event/lyst-2016/
LOCATION:Domkirkeodden\, Hamar\, Norway
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20160624
DTEND;VALUE=DATE:20160626
DTSTAMP:20160419T125502Z
CREATED:20160419T125502Z
LAST-MODIFIED:20160419T125502Z
UID:8988-1466726400-1466899199@www.zo-ii.com
SUMMARY:Game Happens! 2016
DESCRIPTION:The annual international festival in Italy where game design\, interaction design and virtual reality collide. \nhttp://2016.gamehappens.com/
URL:https://www.zo-ii.com/event/game-happens-2016/
LOCATION:Villa Durazzo Bombrini\, Genova\, Italy
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20160609
DTEND;VALUE=DATE:20160614
DTSTAMP:20151215T114252Z
CREATED:20151215T114252Z
LAST-MODIFIED:20151215T114252Z
UID:8925-1465430400-1465862399@www.zo-ii.com
SUMMARY:Inis Spraoi 2016
DESCRIPTION:game maker un-weekend – More info tba: http://inisspraoi.org/
URL:https://www.zo-ii.com/event/inis-spraoi-2016/
LOCATION:Inishbofin Island\, Connacht\, Ireland
CATEGORIES:Europe
ATTACH;FMTTYPE=image/jpeg:https://www.zo-ii.com/wp-content/uploads/2015/12/InisSpraoi2015.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20160603T200000
DTEND;TZID=UTC:20160604T020000
DTSTAMP:20160408T130818Z
CREATED:20160408T130818Z
LAST-MODIFIED:20160408T130818Z
UID:8978-1464984000-1465005600@www.zo-ii.com
SUMMARY:Future Flux Festival - Playground Sessions 2016
DESCRIPTION:Maker festival Rotterdam. Creative makers coming from technology\, art\, innovation and design.  Evening programme with installations\, performances\, talks and a music line-up. \nwww.futurefluxfestival.nl
URL:https://www.zo-ii.com/event/future-flux-festival-playground-sessions-2016/
LOCATION:Onderzeebootloods\, RDM-straat 1\, Rotterdam\, 3089 JS\, Netherlands
CATEGORIES:Europe,Netherlands
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20160603
DTEND;VALUE=DATE:20160604
DTSTAMP:20160408T130222Z
CREATED:20160408T130143Z
LAST-MODIFIED:20160408T130222Z
UID:8976-1464912000-1464998399@www.zo-ii.com
SUMMARY:Playful Arts Sessions 2016
DESCRIPTION:A one day event where we will explore playful arts that are still in development. \nMore info soon.
URL:https://www.zo-ii.com/event/playful-arts-sessions-2016/
LOCATION:Willem II Fabriek\, ‘s-Hertogenbosch
CATEGORIES:Curating,Europe,Netherlands,Organizing
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20160602
DTEND;VALUE=DATE:20160605
DTSTAMP:20160408T125749Z
CREATED:20160408T125749Z
LAST-MODIFIED:20160408T125749Z
UID:8975-1464825600-1465084799@www.zo-ii.com
SUMMARY:Feral Vector 2016
DESCRIPTION:Feral Vector is a festival about making games and gamelike things. \nFeral Vector has workshops\, talks\, interviews\, live games\, Q&As\, performances\, walks\, and other things. It’s centred on the subject of game design\, its wider cultural influences\, the places people think it should go next\, and the neglected\, ignored places it’s already been. \nThis is not like other game design events. We avoid conference venues. There are usually multiple things going on at once\, in different rooms. Any presenters we have are invited to do whatever they want\, and that doesn’t have to be a talk if that’s not their kind of thing. It’s primarily about design\, and accessible to non-developers. \nWebsite: http://feral-vector.com/
URL:https://www.zo-ii.com/event/feral-vector-2016/
LOCATION:Hebden Bridge\, Hebden Bridge\, Yorkshire\, United Kingdom
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20160420
DTEND;VALUE=DATE:20160424
DTSTAMP:20151214T222256Z
CREATED:20151214T222256Z
LAST-MODIFIED:20151214T222256Z
UID:8915-1461110400-1461455999@www.zo-ii.com
SUMMARY:A MAZE. / Berlin
DESCRIPTION:“A MAZE. / Berlin turns 5! A birthday special you don’t wanna miss.” – Thorsten S. Wiedemann\, Artistic Director and Founder of A MAZE. \nA MAZE. / Berlin brings together international independent game developers\, digital creatives and game enthusiast in Berlin. A MAZE. / Berlin is also a public festival with an mind-blowing music lineup\, an hand selected exhibition of videogames\, virtual reality experiences and interactive installations.
URL:https://www.zo-ii.com/event/a-maze-berlin/
LOCATION:Urban Spree\, Berlin\, Germany
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20160419T210000
DTEND;TZID=UTC:20160422T234500
DTSTAMP:20160419T123333Z
CREATED:20160419T123333Z
LAST-MODIFIED:20160419T123333Z
UID:8987-1461099600-1461368700@www.zo-ii.com
SUMMARY:Beta Public Presents. 2016
DESCRIPTION:After five sellout dates at CPT\, Beta Public returns to programme four late nights of the wildest and weirdest crossover experiments in theatre and videogames. Expect artist-led Let’s Plays\, audience-driven adventures\, talks from cutting-edge game developers\, and much\, much more! Investigating a different theme each night\, Beta Public Presents the newest work at the intersection of performance and play. \nTuesday:\nKEEP TALKING AND NOBODY EXPLODES by Steel Crate Games\nHOLDING HANDS\, a talk about the games of Game Oven by Pat Ashe \nWednesday:\nHEART OF GLASS by johnsmith \nThursday:\nTHE ENTERTAINMENT\, a play for theatre and PC by Cardboard Computer\, directed by Thomas Martin \nFriday:\nDemoscene work by Phil Grenfell\nDANCE PEAS by Figs in Wigs \nhttps://www.cptheatre.co.uk/production/beta-public-presents/
URL:https://www.zo-ii.com/event/beta-public-presents-2016/
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20160414
DTEND;VALUE=DATE:20160417
DTSTAMP:20151021T104046Z
CREATED:20151021T104046Z
LAST-MODIFIED:20151021T104046Z
UID:8909-1460592000-1460851199@www.zo-ii.com
SUMMARY:Counterplay 2016
DESCRIPTION:International festival and community that brings together a diverse group of professionals to cultivate a more playful world.\nhttp://www.counterplay.org/counterplay-16/
URL:https://www.zo-ii.com/event/counterplay-2016/
LOCATION:Dokk1\, Aarhus\, Denmark
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20160407
DTEND;VALUE=DATE:20160410
DTSTAMP:20150622T201023Z
CREATED:20150622T201023Z
LAST-MODIFIED:20150622T201023Z
UID:8815-1459987200-1460246399@www.zo-ii.com
SUMMARY:EGX Rezzed 2016
DESCRIPTION:EGX Rezzed will return to London’s Tobacco Dock on the 7th to 9th April 2016.
URL:https://www.zo-ii.com/event/egx-rezzed-2016/
LOCATION:Tobacco Dock\, London\, United Kingdom
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20160401T100000
DTEND;TZID=UTC:20160401T200000
DTSTAMP:20160314T112852Z
CREATED:20150817T091033Z
LAST-MODIFIED:20160314T112852Z
UID:8862-1459504800-1459540800@www.zo-ii.com
SUMMARY:PAF Presents: The Art of Play 2016
DESCRIPTION:The Art of Play: \nA day with masterclasses for creative professionals interested in a playful perspective. \nTheme: \nStimulate the Senses \nTickets\nhttps://the-art-of-play-2016-masterclasses.eventbrite.nl \nLocation: \nDe Verkeerstoren\, Amsterdam (NL) \nDesign\, discuss and explore concepts focused on playful\, sensory and interactive experiences using sound\, wearables or immersive space. Join our extraordinary experts in the masterclasses and play & collaborate with other professionals in a cross-disciplinary setting. \nThe day will begin with a plenary session of short talks by the masterclasses hosts. The hosts will share a brief overview of their work and their inspiration. After lunch* we will break in to groups and the participants will be able to join a masterclass of choice. \nThe masterclass sessions will be hosted by experts from the Netherlands and abroad who are coming from a variety of backgrounds (dance / performing arts\, sound design\, playful design\, food design etc). During the sessions\, participants will learn more about the different disciplines for the specific sessions and will work on playful arts concepts or prototypes together with the other participants. \nConcepting and prototyping will be wrapped up before dinner. Together with the hosts and masterclass participants we will have dinner* at De Ruimte. After dinner participants will present concepts or what they’ve worked on to each other in a plenary session. Audience is welcome. \n*Lunch and dinner are included in the ticket. \nMASTERCLASSES & EXPERTS \nSense of Sound \nby Dieter Vandoren of iii Initiative (NL) and Nikki Pugh (UK). \nA cross over between sound design and pervasive game design. What role can audio play in a playful interactive experience? \nHosts \nDieter Vandoren is a media artist\, performer and developer. He is currently occupied with the development and performance of spatial\, immersive audiovisual instruments with a strong focus on the embodied aspect of performance. \nNikki Pugh is an artist who operates at the intersection of people\, place\, playfulness and technology. She is currently developing her project Colony as part of a residency at the Pervasive Media Studio in Bristol. \nImmersive Space \nby Sarah Piyannah Cederstrand (DK) and Cateringa & Kompanen (NL). \nHow can you design an immersive experience for a physical space? How can food and drinks enrich the sensory experience within this space? \nHosts \nSarah Piyannah Cederstrand is a set designer working with scenography\, costume design and concept development. One of the focal points of her work is an exploration of curiosity as well as the relationship between actor and spectator. \nCateringa & Kompanen is a conceptual catering collective that provides interactive eating-experiences. Their work deals with the relationship between location\, food\, and (performance) art. \nExpressive Wearables \nby Vloeistof (NL) and Mechbird (FR). \nThe body as interface. Learn the importance of dynamics and movement from dance collective Vloeistof and explore the connection with wearables and playful design with game designer Mechbird. \nHosts \nVloeistof is a dance performance collective. The collective is specialized in developing performances in which the audience is an active participant\, shaping the experience and creating the performance. \nMechbird is Tatiana Vilela\, a playful experience designer. Her creations are characterized by unique perceptual experiences. \nTentative schedule \n09:45 Doors Open \n10:00 Welcome & Introduction \n10:15 – 12:15 – Short Talks by masterclass hosts (plenary) \nLunch \n12:15 – 13:15 \nMasterclasses (simultaneously) \n13:15 – 18:00 \n\nSense of Sound\nImmersive Space\nExpressive Wearables\n\nDinner \n18:00 – 19:00 \nPresentations \n19:00 – 20:00 \n—– \nThe Art of Play \nThe Art of Play (TAoP) is a one day event with short talks and several Masterclasses. Creative professionals get together for inspiration\, collaboration and brainstorming and (re)connect with playfulness. We bring in experts from the Netherlands and abroad to inspire participants from a variety of perspectives. \nThe Art of Play 2016 is made possible by: \nPrins Bernhard Fonds Noord-Holland \nSpecial thanks to: \nKulter. \nDe Ruimte \nFlyer & Poster design by Het Eiland. \nPlayful Arts Festival & The Art of Play are initiatives of the organisations Wave of Tomorrow and zo-ii.
URL:https://www.zo-ii.com/event/paf-presents-art-play-2016/
LOCATION:De Verkeerstoren\, Distelweg 83\, Amsterdam\, 1031 HD\, Netherlands
CATEGORIES:Europe,Netherlands,Organizing
ATTACH;FMTTYPE=image/jpeg:https://www.zo-ii.com/wp-content/uploads/2014/08/tAOPBanner.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20160401
DTEND;VALUE=DATE:20160404
DTSTAMP:20151215T133326Z
CREATED:20151215T115025Z
LAST-MODIFIED:20151215T133326Z
UID:8927-1459468800-1459727999@www.zo-ii.com
SUMMARY:Now Play This 2016
DESCRIPTION:Event about games and play. More info tba. \nSee 2015 event: http://nowplaythis.net/2015
URL:https://www.zo-ii.com/event/now-play-this-2016/
LOCATION:Somerset House\, Strand\, London\, WC2R 1LA\, United Kingdom
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20160219
DTEND;VALUE=DATE:20160222
DTSTAMP:20151214T223912Z
CREATED:20151214T223517Z
LAST-MODIFIED:20151214T223912Z
UID:8920-1455840000-1456099199@www.zo-ii.com
SUMMARY:Screenshake 2016
DESCRIPTION:Screenshake 2016 is the fourth edition of Belgium’s only international indie game festival and takes place February 19-21 at Het Bos\, Antwerp. \nSupport the festival via their IndieGoGo campaign: https://www.indiegogo.com/projects/screenshake-2016-indie-game-festival–2#/
URL:https://www.zo-ii.com/event/screenshake-2016/
LOCATION:Het Bos\, Ankerrui 5-7\, Antwerp\, B-2000\, Belgium
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20160121T080000
DTEND;TZID=UTC:20160124T170000
DTSTAMP:20150622T203242Z
CREATED:20150622T203242Z
LAST-MODIFIED:20150622T203242Z
UID:8823-1453363200-1453654800@www.zo-ii.com
SUMMARY:Zürich Game Festival 2016
DESCRIPTION:International Competition/ Workshops / Conference \nMore tba
URL:https://www.zo-ii.com/event/zurich-game-festival-2016/
LOCATION:TBA
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20151129T180000
DTEND;TZID=UTC:20151129T235500
DTSTAMP:20150817T110409Z
CREATED:20150817T110409Z
LAST-MODIFIED:20150817T110409Z
UID:8877-1448820000-1448841300@www.zo-ii.com
SUMMARY:A Scratch Night Of Play 2015
DESCRIPTION:A Scratch Night Of Play – Curated by William Drew for Coney \n\nConey return to Camden People’s Theatre to present another evening of playing theatre. We’ll again be presenting short pieces and works-in-progress that invite the audience to play (in some way or other) either in the theatre or elsewhere in the building: standing up\, sitting down or moving around. These pieces will include work from Coney’s network of artists\, makers and games designers in an evening curated by William Drew for Coney. \nMore TBA \nFB Event Page.
URL:https://www.zo-ii.com/event/scratch-night-play-2015/
LOCATION:Camden People’s Theatre\, London\, United Kingdom
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20151117T190000
DTEND;TZID=UTC:20151119T220000
DTSTAMP:20150817T110726Z
CREATED:20150817T110726Z
LAST-MODIFIED:20150817T110726Z
UID:8879-1447786800-1447970400@www.zo-ii.com
SUMMARY:Beta Public 2015
DESCRIPTION:Beta Public – three curated nights of videogames and performance. \n\nPlay through a menu of the weirdest and most wonderful videogames\, watch a selection of performances\, and witness a world-first experiment in merging the live and digital worlds! Engaging performances and talks from exciting and provocative artists. \nBeta Public is about: \nNew videogames and performance. \nExperimenting\, collaborating\, and sharing awesome stuff. \nHaving a bit of an adventure. \nAt Beta Public you can: \nTest AMAZING GAMES and chat to their developers. \nHear PROVOCATIVE TALKS and watch EXHILARATING PERFORMANCE. \nSit in the bar with your friends and HAVE A DRINK. \nBeta Public is for: \nAnyone curious about the cutting edge of play (like you). \nMore TBA \nFB Event page.
URL:https://www.zo-ii.com/event/beta-public-2015/
LOCATION:Camden People’s Theatre\, London\, United Kingdom
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20151104
DTEND;VALUE=DATE:20151108
DTSTAMP:20151021T092237Z
CREATED:20151021T092237Z
LAST-MODIFIED:20151021T092237Z
UID:8901-1446595200-1446940799@www.zo-ii.com
SUMMARY:ZooMachines 2015
DESCRIPTION:http://zoomachines.com/ \n10 special guests will present their innovative projects\, initiatives and approaches in arts\, games\, production and distribution. It’s all about sharing new ways to create digital games\, to impulse creativity and to inspire you! \nZoo Machines is also a super-duper Game Jam! You will develop and build incredible new game experiences. Crazy controllers\, amazing installations\, games without screens\, everything and anything is possible! \nWhen the games are done\, we’ll party and share these new experiences together! \nThis year\, forget the rain\, coal mines and red brick walls! Although it is November\, we will bring you to the seaside\, hot weather and intense encounters at the Imaginarium in Tourcoing. Indeed Zoo Machines will stand for fresh air\, new horizons and a beautiful sun rising on game experiences!! \nTake a few days off for a creative vacation and join us in building our very own video game sand castle! \nFurther information and registration are coming very soon! Stay tuned! \n4th: Unity Day in partnership with Zoo Machines Festival \n5th: Talks \n5th > 7th : Game Jam \n7th: Party \n8th: Before leaving you can have a look at a games exhibition in Lille
URL:https://www.zo-ii.com/event/zoomachines-2015/
CATEGORIES:Europe
ATTACH;FMTTYPE=image/gif:https://www.zo-ii.com/wp-content/uploads/2015/10/visuel_zoomachine_corrigé.gif
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20151022
DTEND;VALUE=DATE:20151101
DTSTAMP:20151021T091617Z
CREATED:20150921T091344Z
LAST-MODIFIED:20151021T091617Z
UID:8900-1445472000-1446335999@www.zo-ii.com
SUMMARY:GameCity 2015
DESCRIPTION:Tenth edition of the GameCity festival in Nottingham (UK). \nhttp://gamecity.org/festival
URL:https://www.zo-ii.com/event/gamecity-2015/
LOCATION:Nottingham\, Nottingham\, United Kingdom
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20151021T090000
DTEND;TZID=UTC:20151021T160000
DTSTAMP:20151021T095341Z
CREATED:20151006T094609Z
LAST-MODIFIED:20151021T095341Z
UID:8903-1445418000-1445443200@www.zo-ii.com
SUMMARY:Play for Real 2015
DESCRIPTION:Game Seminar \nhttp://www.dfi.dk/Branche_og_stoette/Creative-Europe-Desk/Aktiviteter/Play-for-Real/Programme.aspx \n\nPLAY FOR REAL \nGames are getting real. Games are often considered – and can well be – lighthearted entertainment happily detached from our everyday life. But as games grow as a medium for all and with more diverse developers behind them\, games also starts to reflect a wider variety of emotions and start serving new purposes. We see games dealing with the emotional complex of bullying or growing up with alcoholism. We see self-reflecting games made by developers who have to deal with a child with cancer or with personal depression. We see games that not only try to teach us about refugees or other people in need\, but also use games to put the player in their shoes and see the dilemmas from new angles. Games that not only engage the player but also engage in the world around them. \n\n\n\n\n09:00- \n09:30 \n\n\nRegistration – coffee and croissant \n\n\n\n\n09:30- \n09:50 \n\n\nWelcome And Introduction to PLAY FOR REAL \nby organizers: Ene Katrine Rasmussen\, Simon Løvind\, and Kristine Ploug \n\n\n\n\n09:50- \n10:40 \n\n\nPrecision of Emotion: A New Kind of “Fun” Approach \nErin Hoffman \n\n\n\n\n10:40- \n11:10 \n\n\nGames With an Agenda – Are You Focused on The Goal or The Tool? \nAsta Wellejus and Hans Skovfoged \n\n\n\n\n11:10- \n11:30 \n\n\nBreak – coffee \n\n\n\n\n11:30- \n12:20 \n\n\nThe Fine Art of Creating Educational Delicacies in Video Games \nHenrike Lode \n\n\n\n\n12:20- \n13:10 \n\n\nLunch and coffee \n\n\n\n\n13:10- \n13:40 \n\n\nJournalism As an Interactive Challenge \nMikkel Rasch Nielsen \n\n\n\n\n13:40- \n14:10 \n\n\nMorality in Games \nLea Schönfelder \n\n\n\n\n14:10- \n14:40 \n\n\nBreak – coffee and cake \n\n\n\n\n14:40- \n15:30 \n\n\nThe Challenge of Creating Meaningful Experiences in Games \nVander Caballero \n\n\n\n\n15:30- \n16:10 \n\n\nGame journalist Jesper Krogh Kristiansen interviews Vander Caballero\, \nLea Schönfelder\, and Erin Hoffman \n\n\n\n\n16:10 \n\n\nRefreshments and mingling
URL:https://www.zo-ii.com/event/play-for-real-2015/
LOCATION:The Cinematheque\, Gothersgade 55\, Copenhagen\, Denmark
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20151016
DTEND;VALUE=DATE:20151019
DTSTAMP:20150622T202724Z
CREATED:20150622T202724Z
LAST-MODIFIED:20150622T202724Z
UID:8821-1444953600-1445212799@www.zo-ii.com
SUMMARY:Game Industry Conference 2015
DESCRIPTION:Game Industry Conference – Poznań
URL:https://www.zo-ii.com/event/game-industry-conference-2015/
LOCATION:Poznań International Fair\, Poznań\, Poland
CATEGORIES:Europe
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20150929T100000
DTEND;TZID=UTC:20150930T210000
DTSTAMP:20150817T131230Z
CREATED:20150817T131230Z
LAST-MODIFIED:20150817T131230Z
UID:8885-1443520800-1443646800@www.zo-ii.com
SUMMARY:INDIGO 2015
DESCRIPTION:Annual Dutch Games showcase \nThe next edition of INDIGO will take place on 29 and 30 September in TivoliVredenburg\, Vredenburgkade 11 in Utrecht\, the Netherlands\, in collaboration with the Dutch Film Festival and Control Conference. This year\, INDIGO consists of a main day with international guests (Sep 29th) and a public afternoon (Sep 30th). \nTue 10:00 – 21:00 | Wed 13:00 – 17:00
URL:https://www.zo-ii.com/event/indigo-2015/
LOCATION:TivoliVredenburg\, Vredenburgkade 11\, Utrecht\, Netherlands
CATEGORIES:Europe,Netherlands
END:VEVENT
END:VCALENDAR