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Incubate Arcade 2016: Conversations_
September 10, 2016 @ 12:00 pm - 7:00 pm
Join the Incubate Arcade artists in conversation!
Incubate Arcade explores intimacy, weird interfaces and the work by female indie devs in an exhibition with 35+ games & installations.
Several of the artists are present and we’re going to explore the themes further with them through workshops, panels and talks on 10 September.
10 September 2016 12:00 – 19:00
De NWE Vorst
Part of Incubate Arcade (8 – 11 September): http://incubate.org/269/
Tickets at the door €5 (also access to the exhibition)
12:00 – 13:45 Workshop – Human Chain: Using Bodies to Make a Circuit (in English) – Kaho Abe (USA) https://www.facebook.com/
14:00 – 15:45 Workshop:
What Does Sound Effect/Affect? (in English) – Pinar Temiz (NL) https://www.facebook.com/
/// TALKS / PANELS ///
16:00 – 16:30 Panel:
Dutch Game Industry with: Alessandra van Otterlo, Eline Muijres, Berendine Venemans, Marieke Verbiesen – What does the Dutch game industry look like? The panelist all made their mark one way or another in the Dutch game industry. We will learn more about their work and thoughts about the past & future of the Dutch game industry
16:30 – 17:00 Talks
Celia Pearce – The Journey of the CLITar
Johannes Folsgaard – Playing with Intimacy
Marie LeBlanc Flanagan – Coding & journey into games.
17:00 – 17:30 Panel: Game Artists: Liselore Goedhart, Aïda de Ridder, Isabella Koelman – These Dutch game artists will tell us about their work, inspirations and challenges of making art for games.
17:30 – 18:00 Talks
Marieke Verbiesen – Using games & interactivity in participatory art
Lisa Rombout – The Body as Controller
Volker Morawe – Alternative interfaces as art practice
18:30 – 19:00 Panel: Experimental (Game) Design – Perspectives from Abroad with: Celia Pearce, Phoenix Perry, Johannes Følsgaard, Kaho Abe. After hearing from Dutch designers, what are the experiences from abroad? Our international guests will join us to talk about their work and perspectives.
Host: Zuraida Buter – Zo-ii: http://www.zo-ii.com/
Kaho Abe – http://kahoabe.net/
Kaho Abe is a game designer and media artist based in NYC interested in improving social and personal experiences through the use of technology, fashion and games. She is currently the Artist in Residence at the NYU Game Innovation Lab, where she designs and builds games with custom controllers with the hope to bring people together face to face. Some of her notable projects include Hit Me!, Mary Mack 5000 and Ninja Shadow Warrior. More recently she has been exploring the possibilities of Costumes as Game Controllers.
Pinar Temiz – Soundlings – http://www.pnrtmz.com/
Pinar Temiz is a curious, thinker-doer person who loves to learn and experiment. As a sound designer / artist with music background she is motivated by the possible experiences one can create, enhance & communicate by enabling the ear. Having a wide range of interests and past works, currently she specializes herelf in interactive & spatial audio. Her work ranges from commercial sound design projects to art works that require an interactive touch.
Marieke Verbiesen – http://marieke.nu/
Marieke Verbiesen creates interactive works & animations based on B-Movies, Computergames and Science Fiction Fenonoma, Marieke blends the use of obsolete technology like old computerhardware and super8 film with new technologies such as interactive interfaces and motiontracking.
Celia Pearce, Northeastern University Boston / IndieCade – http://cpandfriends.com/
Celia Pearce is a game designer, artist, author, curator, teacher, and researcher specializing in multiplayer gaming and virtual worlds, independent, art, and alternative game genres, as well as games and gender. She currently holds a position as Associate Professor of Game Design at Northeastern University in Boston, and is the co-founder and Festival Chair of IndieCade, an international independent game festival and showcase series. Dr. Pearce began designing interactive attractions and exhibitions in 1983, and has held academic appointments since 1998.
Marie Claire Leblanc Flanagan
Marie Claire LeBlanc Flanagan moved to Berlin one year ago to make experimental games. In the past year she has made *Auscault* a facial recognition/biosignal experience that allows you to play another person’s emotions as an instrument; *Other Hands* a VR experience exploring the permanence of a person’s virtual choices on their physical body; *Closer* a computer vision game that uses two people’s moving bodies as a shared single controller; and *TexTiles*, an award-winning game at the Wikimedia Free Knowledge Game Jam.
Marie is the founder of Wyrd Arts Initiatives, a nationwide nonprofit dedicated to encouraging, documenting, and connecting creative expression across Canada. She is the Editor-in-Chief of Weird Canada, a website that celebrates and documents do-it-yourself, experimental, and emerging music, books, ideas, and art.
Liselore Goedhart – Lizzywanders – lizzywanders.com
Liselore Goedhart (lizzywanders) is an independent illustrator and game developer based in Utrecht, The Netherlands. She’s worked on games such as Nott Won’t Sleep (iPad), Sound Shapes (PS Vita/PS3) and Sentree (mobile). Currently she’s developing Remembering, an audio-centric exploration game for VR with a team of creatives and she’s designing UI icons for Guerrilla Games’ new game Horizon: Zero Dawn.
She’s also working on her own game The Aardvark and the Manatee, where you play as a Manatee, who’s in love with an Aardvark. During Super Game Jam, a documentary series filmed in 2014, she developed SimAntics in 48 hours with Tom Francis. SimAntics is a two-player competitive anteater simulator. The game is playable here at Incubate Arcade!
Lisa Rombout – Creative Coding Amsterdam – http://lisaevelyn.com/
Lisa Rombout is a human specimen interested in quite a lot of things. A few of her interests include neuroscience, creative coding, cyborgs, virtual reality, regular reality, literature, spoken-word, art, theater, hiking, knowing a lot about coffee and the human brain (and pretending to know a lot about everything else), making the world more absurdistic, making up words like ‘absurdistic’, staring in empty space while daydreaming, cats, blue panda bears, fairytales, whiskey and writing about all the things I pretend to know about.
Isabella Koelman – http://
Isabella Koelman recently graduated from the University of the Arts Utrecht (HKU) with a master’s degree in Game Art and currently working as Game Artist at MediaMonks.
Her passion has always been bringing ideas to life by drawing and painting. She has a broad experience within the field of 2D art, from concept art to logo’s to animations. She always try to develop her skills further and right now she is specializing herself in the field of Visual Development for animation and games which she enjoys the most.
She has worked as an art intern for Guerrilla Games (Killzone Shadowfall and the new IP), Triumph Studios (Age of Wonders 3), Mediamonks Games and Xform Studios.
Phoenix Perry – CodeLiberation http://phoenixperry.com/
Phoenix Perry creates physical games and user experiences. Her work looks for opportunities to bring people together to raise awareness of our collective interconnectivity. A consummate advocate for women in game development, she founded Code Liberation Foundation.
Johannes Følsgaard – Smooch Station
Volker Morawe – //////////fur////. http://www.fursr.com/
Volker Morawe is an Cologne and Amsterdam based artist and apparatus expert. In 2001 he founded together with Tilman Reiff the artist duo //////////fur////. For more than 10 years he creates multi-sensory artefacts related to the construction and social aspects of computer game culture. His interactive installations combine game-logic, media criticism, apparatus parody and childhood memories into engaging man-machine experiences, oftentimes altering the view on the relationship between man and technology. Beside the main artistic question of alternative user interface humor, group experience and hormones are the key points of his work.
Eline Muijres – Communication Manager – Dutch Game Garden http://elinemuijres.com/
Eline Muijres is a Communications Manager at Dutch Game Garden, supporting starting game studios. She previously worked at Game Oven and Monogon on Bounden, Jelly Reef, and Interloper, doing PR, marketing, and production. She loves to play unique, weird, or experimental indie games, and let everyone know about them.
Alessandra van Otterlo – Soops / Control Magazine / Control Conference. https://soops.net/
Alessandra is a freelancer with years of experience in the games industry. In the past, she has worked for a Dutch independent games publisher, the Festival of Games and the Dutch Games Association. Currently, she is the owner of Control Magazine and works for various other companies.
Alessandra is initiator of the Amsterdam Game Borrel, the Dutch GDC Vault Night and the GDC Student Grant. She is working on other ideas and events to support the Dutch games industry, all based on the principle of combining strength and resources to get things done.
Berendine Venemans – Designer – Guerrilla Games
Berendine Venemans is a Game Designer, working at Guerrilla Games on Horizon: Zero Dawn. Starting out as a Visual Art student at the NHTV, she now has 3,5 years of Triple-A industry experience. Titles such as Killzone: Shadow Fall, Watch Dogs and Horizon have given her the experience in the realms of Level Design, Enemy Design and Quest Design. She’s passionate about giving the player a very immersive experience and is exploring how natural human curiosity can be sparked to enhance the gaming experience. Her personal design motto is to create cool game experiences with as fewingredients as possible. Less is definitely more!
Aïda de Ridder: Wispfire – http://
Aïda de Ridder is a self taught artist living in the Netherlands. Her passion is creating striking visuals, and she loves working on creative projects with a team. She is one of the founders of the indie game studio Wispfire where she is currently working on the 3D point and click adventure game Herald. Most of all she enjoys spending her hours in the “flow” of drawing and seeing something out of her imagination come to life.
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