BBC published an article on game jams on their news site on June 13, 2011.
“Video game ‘jams’ produce new titles in 48 hours”
It talks about the Babycastles gamejam and the Global Game Jam:
Excerpt:
[pullquote type=normal] Large video game titles often take thousands of hours, scores of programmers, and vast sums of money to create. But there are groups of independent coders, programmers and designers coming together around the globe to create video games from scratch in just 48 hours. [/pullquote]
Gordon Bellamy (IGDA, Executive Director), Frank Lantz (Area/Code, NYC Game Center) and dear friend Gorm Lai (Kotorori Studios) also get quoted in the article:
“The point of game jams is to cultivate collaboration – that’s what the jams are about. Game making is a collaborative process,” says Mr Bellamy.
“There’s a whole space of possibility that the mainstream doesn’t explore because commercial game development has its own incentives and constraints,” says Mr Lantz.
::: Snapography :::
Oh and what’s more, they had asked if they could use one of my GGJ photos to go together with the article. That’s a yes! You can see the one they used above.
The photo depicts Dimme van der Hout, normally capitano of Dutch game developer Monkeybizniz, working on the GGJ 2011 game Tender Blender. More information can be found on the GGJ Tender Blender page.
More Global Game Jam 2011 photos can be found on its Flickr group page.
I can’t agree more, Rez. Demoscene is a great school to bingrs talent passion to the world of video game.That’s why I mentioned this hierarchy of coolness as **personal**.It might be that GGJ provides exactly what I’ve been looking for in the Demoscene during all these years